Found the following in my notes, but I am unable to make sense of it:
Primitive type wrapper classes implement caching for a limited number of value
Well, actually shallow/deep dissection is different from ==/equal dissection:
== compares for object identity, that is you checking whether
operands are the same in fact
(two references to the same area of memory),
whereas equals
compares for object
equivalence, that is "logical" value
of two, possibly not identical
objects, is the same. If for two
objects
a == b
then it's true that
a.equals(b) // if a != null
, but opposite isn't true in all cases.
equals
comparison.
Shallow means that you compare only
immediate contents of two objects to
find whether they "equal" in your
sense, whereas deep means that you
compare contents of your objects
recursively until all you need to
compare is primitive fields. If
you define equals
method of your
objects as sequence of calls to
equals
on instance fields of these
objects, you use deep comparison. If
you define equals
using ==
operator to compare compound types,
such as Strings, then you use shallow comparison -- and that's incorrect in Java.Morale of all of this is that you must never use ==
to compare two compound objects, unless you consider them equal only if they are the same.
First off: new Integer(0) == new Integer(0)
will never evaluate to true
, as new
always creates a new object, sidestepping any autoboxing-caching mechanism that might exist.
What you probably heard about was autoboxing (i.e. automatic conversion of primitive values to their respective wrapper classes when necessary). Autoboxing uses a mechanism that's also accessible using the wrapper classes valueOf()
methods. In other words: auto-boxing an int
to an Integer
works pretty much the same as calling Integer.valueOf(int)
.
Integer.valueOf(0) == Integer.valueOf(0)
will evaluate to true
, because common values (i.e. values with a low absolute value) are cached. You'll get the same Integer
object when you call valueOf(0)
twice in a row. This is not necessarily true with higher values (such as 666 in your example).
What you call "shallow equal" is identity: two references (i.e. objects) are identical if they are the very same instances. If you know what pointers are in other languages, you can compare identity to pointer equality.
What you call "deep equal" is equality: two objects a
and b
are equal if a.equals(b)
returns true
(and hopefully vice versa). The correctness of equality strongly depends on the way the equals
method is implemented. See the Javadoc of the Object
class for more details.
When you do ==
you are comparing the references for equality. This means you're saying "is the address in memory the same for both Objects?"
When you do .equals()
you are comparing the Objects themselves for equality. This means you're saying "do these two Objects consider themselves equal?"
The example that was given was poor. The only caching done for these numbers that's mandated by the JLS is the .valueOf()
method. The constructor is not cached.
Furthermore, the JLS only specifies the minimum you must cache [-128:127]. JVM implementations may cache more if they so choose. This means Integer.valueOf(500) == Integer.valueOf(500)
may be false
on some machines, but true
on others.
class biziclop {
public static void main(String[] args) {
System.out.println(new Integer(5) == new Integer(5));
System.out.println(new Integer(500) == new Integer(500));
System.out.println(Integer.valueOf(5) == Integer.valueOf(5));
System.out.println(Integer.valueOf(500) == Integer.valueOf(500));
}
}
Results in:
C:\Documents and Settings\glow\My Documents>java biziclop
false
false
true
false
C:\Documents and Settings\glow\My Documents>
See a more detailed answer here (the comments are a gem!): Why do people still use primitive types in Java?
equals() tests whether two objects are essentially the same, but it can return true for two distinct objects; i.e., two different paper clips are "equals". "==" for reference types tests whether two references refer to the same object -- i.e., a paper clip is == only to itself. == tests identity, which equals
tests equivalence.
You could have two distinct Integer objects with a 0 in them (they are equals()
); caching means saving objects and reusing them when possible.