The teams developing frameworks for our iOS app are migrating from Cocoapods to Carthage.
Under Cocoapods, I could set up dependencies as \"development pods\". For e
This works just as well as development pods for me, as of Xcode 8.3.3 and Carthage 0.24.0:
rm -rf Carthage
Cartfile
carthage update --use-submodules
(generates .gitmodules
and clones repo into Carthage/Checkouts
)carthage update --cache-builds
if present.Carthage/Checkouts
App should now build with the local lib. Make sure that your .gitignore
has Carthage/{Build,Checkouts}
and .gitmodules
.
This answer is a summary of a successful implementation of the solution introduced here.
A cleaner solution is using local paths for dependencies in Cartfile.
1.1 Change $(SRCROOT_MAIN)/Carthage/Checkouts/$(DEVELOPING_FRAMEWORK_NAME)
directory to a symbolic link pointing to source root directory of your developing framework $(SRCROOT_DEVELOPING_FRAMEWORK)
, where $(SRCROOT_MAIN)
is source root directory of your main app. Backup existing directories before this change.
This linking enables version-controlled changes in your developing framework.
Syntax when using ln
utility,
$ ln -s "$SRCROOT_DEVELOPING_FRAMEWORK" "$SRCROOT_MAIN/Carthage/Checkouts/$DEVELOPING_FRAMEWORK_NAME"
1.2 Change $(SRCROOT_DEVELOPING_FRAMEWORK)/Carthage/Build
directory in your framework to a symbolic link pointing to $(SRCROOT_MAIN)/Carthage/Build
directory. Backup existing directories before this change.
This linking enables access to all frameworks built by Carthage from both your developing framework and your main app.
Syntax when using ln
utility,
$ ln -s "$SRCROOT_MAIN/Carthage/Build" "$SRCROOT_DEVELOPING_FRAMEWORK/Carthage/Build"
2.1 Remove your developing framework in Xcode > YOUR_MAIN_APP > General > Linked Frameworks and Libraries
(that is, the one located in $(SRCROOT_MAIN)/Carthage/Build/iOS
).
2.2 Add $(DEVELOPING_FRAMEWORK_NAME).xcodeproj
(found in directory pointed by $(SRCROOT_MAIN)/Carthage/Checkouts/$(DEVELOPING_FRAMEWORK_NAME)
symbolic link) into your main app
2.3 Build the developing framework product for device and simulator
2.4 Add the new developing framework auto-detected by Xcode in Xcode > YOUR_MAIN_APP > General > Linked Frameworks and Libraries
.
2.5 Add $(DEVELOPING_FRAMEWORK_NAME).framework
as a target dependency by adding $(DEVELOPING_FRAMEWORK_NAME).framework
in Xcode > YOUR_MAIN_APP > Build Phases > Target Dependencies
.
2.6 Copy $(BUILT_PRODUCTS_DIR)/$(DEVELOPING_FRAMEWORK_NAME).framework
to $(BUILT_PRODUCTS_DIR)/$(FRAMEWORKS_FOLDER_PATH)/$(DEVELOPING_FRAMEWORK_NAME).framework
by adding a new input file $(BUILT_PRODUCTS_DIR)/$(DEVELOPING_FRAMEWORK_NAME).framework
and a new output file $(BUILT_PRODUCTS_DIR)/$(FRAMEWORKS_FOLDER_PATH)/$(DEVELOPING_FRAMEWORK_NAME).framework
in Xcode > YOUR_MAIN_APP > Build Phases > Run Script of Carthage Embed Framework
.
Debugging Carthage Dependencies
https://allocinit.io/ios/debugging-carthage-dependencies/
Build Setting Reference
https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html
I believe Carthage doesn't have something similar to "development pods" yet.
But you could simulate "development pods" just following these steps:
Steps:
Build Phases -> Run Script -> Input Files
too )General
tab of the target you want to run, add the framework under Linked Frameworks and Libraries
(it is going to take the one added from the .xcoproj)carthage bootstrap
in the framework's repo you want to add locally.That's it.
After that you will be able to run your project and update framework's code in the same workspace.