Detecting socket disconnection?

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滥情空心
滥情空心 2020-12-15 06:46

I am kinda upset that this cannot be handled in an elegant way, after trying different solutions (this, this and several others) mentioned in answers to several SO questions

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  • 2020-12-15 07:30

    You have discovered that you need timers, and heartbeat on a TCP connection.

    If you unplug the network cable, the TCP connection may not be broken. If you have nothing to send, the TCP/IP stack have nothing to send, it doesn't know that a cable is gone somewhere, or that the peer PC suddenly burst into flames. That TCP connection could be considered open until you reboot your server years later.

    Think of it this way; how can the TCP connection know that the other end dropped off the network - it's off the network so it can't tell you that fact.

    Some systems can detect this if you unplug the cable going into your server, and some will not. If you unplug the cable at the other end of e.g. an ethernet switch, that will not be detected.

    That's why one always need supervisor timers(that e.g. send a heartbeat message to the peer, or close a TCP connection based on no activity for a given amount of time) for a TCP connection,

    One very cheap way to at least avoid TCP connections that you only read data from, never write to, to stay up for years on end, is to enable TCP keepalive on a TCP socket - be aware that the default timeouts for TCP keepalive is often 2 hours.

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  • 2020-12-15 07:42

    Neither those answers applies. The first one concerns the case when the connection is broken, and the second one (mine) concerns the case where the peer closes the connection.

    In a TCP connection, unless data is being sent or received, there is in principle nothing about pulling a cable that should break a connection, as TCP is deliberately designed to be robust across this sort of thing, and there is certainly nothing about it that should look to the local application like the peer closing.

    The only way to detect a broken connection in TCP is to attempt to send data across it, or to interpret a read timeout as a lost connection after a suitable interval, which is an application decision.

    You can also set TCP keep-alive on to enable detection of broken connections, and in some systems you can even control the timeout per socket. Not via Java however, so you are stuck with the system default, which should be two hours unless it has been modified.

    Your code should call keyIterator.remove() after calling keyIterator.next().

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