Which functions are available within Delphi to play a sound-file?
This page explains quite good how to use the function sndPlaySound and how to embed the wav-file as a resource: http://www.latiumsoftware.com/en/delphi/00024.php
A full tutorial is available at: http://sheepdogguides.com/dt3f.htm
It is a bit old. But it should work.
Simple:
procedure PlaySoundFile(FileName: string);
begin
if FileExists(FileName)
then PlaySound(pchar(FileName), 0, SND_ASYNC or SND_FILENAME);
{ Flags are:
SND_SYNC =0 = Start playing, and wait for the sound to finish
SND_ASYNC =1 = Start playing, and don't wait to return
SND_LOOP =8 = Keep looping the sound until another sound is played }
end;
People are also quoting sndPlaySound but this is for backward compatibility only. So, don't use it!
You may also be interested in this:
procedure PlayWinSound(SystemSoundName: string);
begin
Winapi.MMSystem.PlaySound(PChar(SystemSoundName), 0, SND_ASYNC);
end;
{ All available constants are defined in the registry under the path HKEY_CURRENT_USER -> AppEvents -> Schemes -> Apps -> .Default.
System sounds:
SystemEXCLAMATION - Note)
SystemHAND - Critical Stop)
SystemQUESTION - Question)
SystemSTART - Windows-Start)
SystemEXIT - Windows-Shutdown)
SystemASTERIX - Star)
RESTOREUP - Enlarge)
RESTOREDOWN - Shrink)
MENUCOMMAND - Menu)
MENUPOPUP - Pop-Up)
MAXIMIZE - Maximize)
MINIMIZE - Minimize)
MAILBEEP - New Mail)
OPEN - Open Application)
CLOSE - Close Application)
APPGPFAULT - Program Error)
Asterisk - played when a popup alert is displayed, like a warning message.
Calendar Reminder - played when a Calendar event is taking place.
Critical Battery Alarm - played when your battery reaches its critical level.
Critical Stop - played when a fatal error occurs.
Default Beep - played for multiple reasons, depending on what you do. For example, it will play if you try to select a parent window before closing the active one.
Desktop Mail Notif - played when you receive a message in your desktop email client.
Device Connect - played when you connect a device to your computer. For example, when you insert a memory stick.
Device Disconnect - played when you disconnect a device from your computer.
Device Connect Failed - played when something happened with the device that you were trying to connect.
Exclamation - played when you try to do something that is not supported by Windows.
Instant Message Notif - played when you receive an instant message.
Low Battery Alarm - played when the battery is running low.
Message Nudge - played when you receive a BUZZ in an instant message.
New Fax Notification - played when you receive a fax via your fax-modem.
New Mail Notification - played when you receive an email message.
New Text Message Notif - played when you receive a text message.
NFP Completion - played when the transfer of data via NFC between your Windows device and another device is completed.
NFP Connection - played when your Windows device is connecting to another device via NFC.
Notification - played when a default notification from a program or app is displayed.
System Notification - played when a system notification is displayed. }
With the function sndPlaySound from the WIN32-API (Unit MMSystem):
sndPlaySound('C:\Windows\Media\Tada.wav', SND_ASYNC);
Here's the fastest way:
uses MMSystem;
procedure TForm1.Button1Click(Sender: TObject);
begin
sndPlaySound('C:\Windows\Media\Tada.wav',
SND_NODEFAULT Or SND_ASYNC Or SND_LOOP);
end;
procedure TForm1.Button2Click(Sender: TObject);
begin
sndPlaySound(nil, 0); // Stops the sound
end;