A short explanation of why I want to do this:
I am busy writing a plugin for Autodesk Revit Architecture 2010. Testing my plugin code is extremly cumbersome, as I ha
I don't know what you are trying to do but there are some deprecated methods to turn on ShadowCopy on the current AppDomain.
AppDomain.CurrentDomain.SetCachePath(@"C:\Cache");
AppDomain.CurrentDomain.SetShadowCopyPath(AppDomain.CurrentDomain.BaseDirectory);
AppDomain.CurrentDomain.SetShadowCopyFiles();
Sometimes it's not possible to modify the Main() method code because, for example, you're writing a plug-in and it's instantiated by a manager.
In that case i suggest you copy the assembly and pdb (and dependent ones in AssemblyResolve event) to a temp location and load them from there with Assembly.LoadFile() (not LoadFrom()).
Pros: - no dll locking. - every time the target assembly is recompiled you get access to the new version (that's why .LoadFile()). - the whole assembly is fully available in AppDomain.CurrentDomain.
Cons: - file copying is necessary. - assemblys can't be unloaded and that could be inconvenient because resources are no freed.
Regards,
PD: This code does the work.
/// <summary>
/// Loads an assembly without locking the file
/// Note: the assemblys are loaded in current domain, so they are not unloaded by this class
/// </summary>
public class AssemblyLoader : IDisposable
{
private string _assemblyLocation;
private string _workingDirectory;
private bool _resolveEventAssigned = false;
/// <summary>
/// Creates a copy in a new temp directory and loads the copied assembly and pdb (if existent) and the same for referenced ones.
/// Does not lock the given assembly nor pdb and always returns new assembly if recopiled.
/// Note: uses Assembly.LoadFile()
/// </summary>
/// <param name="assemblyOriginalPath"></param>
/// <returns></returns>
public Assembly LoadFileCopy(string assemblyLocation)
{
lock (this)
{
_assemblyLocation = assemblyLocation;
if (!_resolveEventAssigned)
{
_resolveEventAssigned = true;
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(AssemblyFileCopyResolveEvent);
}
// Create new temp directory
_workingDirectory = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName());
Directory.CreateDirectory(_workingDirectory);
// Generate copy
string assemblyCopyPath = Path.Combine(_workingDirectory, Path.GetFileName(_assemblyLocation));
System.IO.File.Copy(_assemblyLocation, assemblyCopyPath, true);
// Generate copy of referenced assembly debug info (if existent)
string assemblyPdbPath = _assemblyLocation.Replace(".dll", ".pdb");
if (File.Exists(assemblyPdbPath))
{
string assemblyPdbCopyPath = Path.Combine(_workingDirectory, Path.GetFileName(assemblyPdbPath));
System.IO.File.Copy(assemblyPdbPath, assemblyPdbCopyPath, true);
}
// Use LoadFile and not LoadFrom. LoadFile allows to load multiple copies of the same assembly
return Assembly.LoadFile(assemblyCopyPath);
}
}
/// <summary>
/// Creates a new copy of the assembly to resolve and loads it
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
/// <returns></returns>
private Assembly AssemblyFileCopyResolveEvent(object sender, ResolveEventArgs args)
{
string referencedAssemblyFileNameWithoutExtension = System.IO.Path.GetFileName(args.Name.Split(',')[0]);
// Generate copy of referenced assembly
string referencedAssemblyPath = Path.Combine(Path.GetDirectoryName(_assemblyLocation), referencedAssemblyFileNameWithoutExtension + ".dll");
string referencedAssemblyCopyPath = Path.Combine(Path.GetDirectoryName(args.RequestingAssembly.Location), referencedAssemblyFileNameWithoutExtension + ".dll");
System.IO.File.Copy(referencedAssemblyPath, referencedAssemblyCopyPath, true);
// Generate copy of referenced assembly debug info (if existent)
string referencedAssemblyPdbPath = Path.Combine(Path.GetDirectoryName(_assemblyLocation), referencedAssemblyFileNameWithoutExtension + ".pdb");
if (File.Exists(referencedAssemblyPdbPath))
{
string referencedAssemblyPdbCopyPath = Path.Combine(Path.GetDirectoryName(args.RequestingAssembly.Location), referencedAssemblyFileNameWithoutExtension + ".pdb");
System.IO.File.Copy(referencedAssemblyPath, referencedAssemblyCopyPath, true);
}
// Use LoadFile and not LoadFrom. LoadFile allows to load multiple copies of the same assembly
return Assembly.LoadFile(referencedAssemblyCopyPath);
}
public void Dispose()
{
Dispose(true);
}
private void Dispose(bool disposing)
{
if (disposing)
{
if (_resolveEventAssigned)
{
AppDomain.CurrentDomain.AssemblyResolve -= new ResolveEventHandler(AssemblyFileCopyResolveEvent);
_resolveEventAssigned = false;
}
}
}
}
There is now a Revit plugin for dynamically loading/unloading other Revit plugins so that you can change, recompile, and test without having to reopen the Revit Project. I found it on the Building Coder blog. It comes with the Revit SDK.