Is it possible to render an Android View to an OpenGL FBO or texture?

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醉话见心 2020-12-14 23:16

Is it possible to render a View (say, a WebView) to an FBO so it can be used as a texture in an OpenGL composition?

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  • 2020-12-14 23:37

    Yes is it certainly possible, I have written up a how-to here; http://www.felixjones.co.uk/neo%20website/Android_View/

    However for static elements that won't change, the bitmap option may be better.

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  • 2020-12-14 23:44

    I brought together a complete demo project which renders a view to GL textures in real time in an efficient way which can be found in this repo. It shows how to render WebView to GL texture in real time as an example.

    Also a brief code for this can look like the following (taken from the demo project from the repo above):

    public class GLWebView extends WebView {
    
        private ViewToGLRenderer mViewToGLRenderer;
        ...
        // drawing magic
        @Override
        public void draw( Canvas canvas ) {
            //returns canvas attached to gl texture to draw on
            Canvas glAttachedCanvas = mViewToGLRenderer.onDrawViewBegin();
            if(glAttachedCanvas != null) {
                //translate canvas to reflect view scrolling
                float xScale = glAttachedCanvas.getWidth() / (float)canvas.getWidth();
                glAttachedCanvas.scale(xScale, xScale);
                glAttachedCanvas.translate(-getScrollX(), -getScrollY());
                //draw the view to provided canvas
                super.draw(glAttachedCanvas);
            }
            // notify the canvas is updated
            mViewToGLRenderer.onDrawViewEnd();
        }
    
        ...
    }
    
    
    public class ViewToGLRenderer implements GLSurfaceView.Renderer{
    
        private SurfaceTexture mSurfaceTexture;
        private Surface mSurface;
    
        private int mGlSurfaceTexture;
        private Canvas mSurfaceCanvas;
    
        ...
    
        @Override
        public void onDrawFrame(GL10 gl){
            synchronized (this){
                // update texture
                mSurfaceTexture.updateTexImage();
            }
       }
    
        @Override
        public void onSurfaceChanged(GL10 gl, int width, int height){
            releaseSurface();
            mGlSurfaceTexture = createTexture();
            if (mGlSurfaceTexture > 0){
                //attach the texture to a surface.
                //It's a clue class for rendering an android view to gl level
                mSurfaceTexture = new SurfaceTexture(mGlSurfaceTexture);
                mSurfaceTexture.setDefaultBufferSize(mTextureWidth, mTextureHeight);
                mSurface = new Surface(mSurfaceTexture);
            }
    
        }
    
        public Canvas onDrawViewBegin(){
            mSurfaceCanvas = null;
            if (mSurface != null) {
                try {
                    mSurfaceCanvas = mSurface.lockCanvas(null);
                }catch (Exception e){
                    Log.e(TAG, "error while rendering view to gl: " + e);
                }
            }
            return mSurfaceCanvas;
        }
    
        public void onDrawViewEnd(){
            if(mSurfaceCanvas != null) {
                mSurface.unlockCanvasAndPost(mSurfaceCanvas);
            }
            mSurfaceCanvas = null;
        }
    }
    

    The demo output screenshot:

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  • 2020-12-14 23:56

    At least someone managed to render text this way:

    Rendering Text in OpenGL on Android

    It describes the method I used for rendering high-quality dynamic text efficiently using OpenGL ES 1.0, with TrueType/OpenType font files.

    [...]

    The whole process is actually quite easy. We generate the bitmap (as a texture), calculate and store the size of each character, as well as it's location on the texture (UV coordinates). There are some other finer details, but we'll get to that.

    OpenGL ES 2.0 Version: https://github.com/d3kod/Texample2

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