Not allowed to load local resource: ionic 3 android

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I am using ionic 3 android build apk and trying to laod image from file:///storage/emulated/0/data/io.ionic.vdeovalet/cache/image.jpeg


         


        
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  • 2020-12-14 20:18

    No Need To Downgrade just write this code.

    private win: any = window;
        this.win.Ionic.WebView.convertFileSrc(path);
    
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  • 2020-12-14 20:19

    When Ionic is used with Capacitor, we can get the correct path of an image or other resource on a native device by:

    import { Capacitor } from '@capacitor/core';
    
    Capacitor.convertFileSrc(filePath); 
    

    https://ionicframework.com/docs/core-concepts/webview

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  • 2020-12-14 20:21

    Try This:

    1) https://devdactic.com/ionic-2-images/ In this tutorial, ionic 2 & ionic 3 is the best way to upload and upload images.

    2) https://devdactic.com/ionic-4-image-upload-storage/ In this tutorial, ionic 4 is the best way to upload and upload images.

    i also use these... and it working fine...

    And I have also faced the problem of

    not allowed to load local resource

    You can see here : @ionic/angular 4.0.0-beta.13 : Not allowed to load local resource : with webview 2.2.3 - Ionic CLI 4.3.1

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  • 2020-12-14 20:22

    I had the same issues and it turns out that The new ionic webview plugin is the cause for the problem.

    The new plugin: cordova-plugin-ionic-webview @ 2.x seem unstable...

    to get it working downgraded back to cordova-plugin-ionic-webview@1.2.1 and all should work

    Steps:

    1. uninstall webview

    ionic cordova plugins rm cordova-plugin-ionic-webview
    

    2. install old one:

    ionic cordova plugins add cordova-plugin-ionic-webview@1.2.1
    

    3. clean cordova

    cordova clean android
    
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  • 2020-12-14 20:23

    All I had to do was use the proper Imagepicker Options, the output type did it:

      const options: ImagePickerOptions = {
        maximumImagesCount: 1,
        outputType: 1,
        quality: 50
      };
    
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  • 2020-12-14 20:27

    Copy this line into your index.html

    <meta http-equiv="Content-Security-Policy" content="default-src *; 
    style-src 'self' 'unsafe-inline'; 
    script-src 'self' 'unsafe-inline' 'unsafe-eval';
    img-src 'self' data: https://s-media-cache-ak0.pinimg.com;
    script-src 'self' https://maps.googleapis.com;" />
    

    Then, write this function instead of your one, note that what this script does is returning the photo as base64

    getImageFromCamera() {
    const options: CameraOptions = {
        quality: 20,
        saveToPhotoAlbum: true,
        destinationType: this.camera.DestinationType.FILE_URI,
        sourceType: this.camera.PictureSourceType.CAMERA,
        encodingType: this.camera.EncodingType.JPEG,
        allowEdit: false
    };
    this.camera.getPicture(options).then((imageData) => {
        this.imageURI = imageData;
        this.imageName = imageData.substr(imageData.lastIndexOf('/') + 1);
        // Create a folder in memory location
        this.file.checkDir(this.file.externalRootDirectory, 'Demo')
            .then(() => {
                this.fileCreated = true;
            }, (err) => {
                console.log("checkDir: Error");
                this.presentToast("checkDir Failed");
            });
        if (this.fileCreated) {
            this.presentToast("Directory Already exist");
        }
        else {
            this.file.createDir(this.file.externalRootDirectory, "Demo", true)
                .then((res) => {
                    this.presentToast("Directory Created");
                }, (err) => {
                    console.log("Directory Creation Error:");
                });
        }
    
        //FILE MOVE CODE
        let tempPath = this.imageURI.substr(0, this.imageURI.lastIndexOf('/') + 1);
        let androidPath = this.file.externalRootDirectory + '/Bexel/';
        this.imageString = androidPath + this.imageName;
    
        this.file.moveFile(tempPath, this.imageName, androidPath, this.imageName)
            .then((res) => {
                this.presentToast("Image Saved Successfully");
                this.readImage(this.imageString);
    
            }, (err) => {
                console.log("Image Copy Failed");
                this.presentToast("Image Copy Failed");
            });
        //Complete File Move Code
    
        this.toDataURL(this.imageURI, function (dataUrl) {
            console.log('RESULT:' + dataUrl);
        });
      }, (err) => {
        console.log(JSON.stringify(err));
        this.presentToast(JSON.stringify(err));
      });
    }
    presentToast(msg) {
    let toast = this.toastCtrl.create({
        message: msg,
        duration: 2000
    });
    toast.present();
    }
    toDataURL(url, callback) {
    let xhr = new XMLHttpRequest();
    xhr.onload = function () {
        let reader = new FileReader();
        reader.onloadend = function () {
            callback(reader.result);
        };
        reader.readAsDataURL(xhr.response);
    };
    xhr.open('GET', url);
    xhr.responseType = 'blob';
    xhr.send();
    }
    readImage(filePath) {
    let tempPath = filePath.substr(0, filePath.lastIndexOf('/') + 1);
    let imageName = filePath.substr(filePath.lastIndexOf('/') + 1);
    
    this.file.readAsDataURL(tempPath, imageName)
        .then((res) => {
            this.presentToast("Image Get Done");
            this.imageUrl = res;
        }, (err) => {
            this.presentToast("Image Get Error");
        });
    }
    

    It sees like it's an issue with content CSP (content security policy), the meta tag should fix this issue, then the code will read the photo as base64, then here you go, in HTML:

    <img [src]="imageUrl">
    

    And you can modify the function to remove unnecessary console.log, i was just testing.

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