Covariance is (roughly) the ability to mirror inheritance of \"simple\" types in complex types that use them.
E.g. We can always treat an instance of Cat<
Java employs the concept of use-site variance for generic types: the needed variance is specified at each use site. This is why Java programmers are required to be familiar with the so-called PECS rule. Yes, it is unwieldy and has already received plenty of criticism.
This is best explained in terms of more generic, structural types. Consider:
Tuples are covariant in both their component types, i.e. (T1, T2) < (U1, U2) iff T1 < U1 and T2 < U2 (where '<' means is-subtype-of).
Functions are covariant in their result and contravariant in their argument, i.e. (T1 -> T2) < (U1 -> U2) iff U1 < T1 and T2 < U2.
Mutable types are invariant, i.e. Mut(T) < Mut(U) only iff T = U.
All these rules are the most general correct subtyping rules.
Now, an object or interface type like you know it from mainstream languages can be interpreted as a fancy form of tuple containing its methods as functions, among other things. For example, the interface
interface C<T, U, V> {
T f(U, U)
Int g(U)
Mut(V) x
}
essentially represents the type
C(T, U, V) = ((U, U) -> T, U -> Int, Mut(V))
where f, g, and x correspond to the 1st, 2nd, and 3rd component of the tuple, respectively.
It follows from the rules above that C(T, U, V) < C(T', U', V') iff T < T' and U' < U and V = V'. That means that the generic type C is covariant in T, contravariant in U and invariant in V.
Another example:
interface D<T> {
Int f(T)
T g(Int)
}
is
D(T) = (T -> Int, Int -> T)
Here, D(T) < D(T') only if T < T' and T' < T. In general, that can only be the case if T = T', so D actually is invariant in T.
There also is a fourth case, sometimes called "bivariance", which means both co- and contravariant at the same time. For example,
interface E<T> { Int f(Int) }
is bivariant in T, because it is not actually used.
Here's what I can think of:
Update
After reading the constructive comments and the ton of articles pointed (and written) by Eric Lippert, I improved the answer:
Return type covariance:
Available in Java (>= 5)[1] and C++[2], not supported in C# (Eric Lippert explains why not and what you can do about it):
class B {
B Clone();
}
class D: B {
D Clone();
}
Interface covariance[3] - supported in C#
The BCL defines the generic IEnumerable
interface to be covariant:
IEnumerable<out T> {...}
Thus the following example is valid:
class Animal {}
class Cat : Animal {}
IEnumerable<Cat> cats = ...
IEnumerable<Animal> animals = cats;
Note that an IEnumerable
is by definition "read-only" - you can't add elements to it.
Contrast that to the definition of IList<T>
which can be modified e.g. using .Add()
:
public interface IEnumerable<out T> : ... //covariant - notice the 'out' keyword
public interface IList<T> : ... //invariant
Delegate covariance by means of method groups [4] - supported in C#
class Animal {}
class Cat : Animal {}
class Prog {
public delegate Animal AnimalHandler();
public static Animal GetAnimal(){...}
public static Cat GetCat(){...}
AnimalHandler animalHandler = GetAnimal;
AnimalHandler catHandler = GetCat; //covariance
}
"Pure" delegate covariance[5 - pre-variance-release article] - supported in C#
The BCL definition of a delegate that takes no parameters and returns something is covariant:
public delegate TResult Func<out TResult>()
This allows the following:
Func<Cat> getCat = () => new Cat();
Func<Animal> getAnimal = getCat;
Array covariance - supported in C#, in a broken way[6] [7]
string[] strArray = new[] {"aa", "bb"};
object[] objArray = strArray; //covariance: so far, so good
//objArray really is an "alias" for strArray (or a pointer, if you wish)
//i can haz cat?
object cat == new Cat(); //a real cat would object to being... objectified.
//now assign it
objArray[1] = cat //crash, boom, bang
//throws ArrayTypeMismatchException
And finally - the surprising and somewhat mind-bending
Delegate parameter covariance (yes, that's co-variance) - for higher-order functions.[8]
The BCL definition of the delegate that takes one parameter and returns nothing is contravariant:
public delegate void Action<in T>(T obj)
Bear with me. Let's define a circus animal trainer - he can be told how to train an animal (by giving him an Action
that works with that animal).
delegate void Trainer<out T>(Action<T> trainingAction);
We have the trainer definition, let's get a trainer and put him to work.
Trainer<Cat> catTrainer = (catAction) => catAction(new Cat());
Trainer<Animal> animalTrainer = catTrainer;
// covariant: Animal > Cat => Trainer<Animal> > Trainer<Cat>
//define a default training method
Action<Animal> trainAnimal = (animal) =>
{
Console.WriteLine("Training " + animal.GetType().Name + " to ignore you... done!");
};
//work it!
animalTrainer(trainAnimal);
The output proves that this works:
Training Cat to ignore you... done!
In order to understand this, a joke is in order.
A linguistics professor was lecturing to his class one day.
"In English," he said, "a double negative forms a positive.
However," he pointed out, "there is no language wherein a double positive can form a negative."A voice from the back of the room piped up, "Yeah, right."
What's that got to do with covariance?!
Let me attempt a back-of-the-napkin demonstration.
An Action<T>
is contravariant, i.e. it "flips" the types' relationship:
A < B => Action<A> > Action<B> (1)
Change A
and B
above with Action<A>
and Action<B>
and get:
Action<A> < Action<B> => Action<Action<A>> > Action<Action<B>>
or (flip both relationships)
Action<A> > Action<B> => Action<Action<A>> < Action<Action<B>> (2)
Put (1) and (2) together and we have:
,-------------(1)--------------.
A < B => Action<A> > Action<B> => Action<Action<A>> < Action<Action<B>> (4)
`-------------------------------(2)----------------------------'
But our Trainer<T>
delegate is effectively an Action<Action<T>>
:
Trainer<T> == Action<Action<T>> (3)
So we can rewrite (4) as:
A < B => ... => Trainer<A> < Trainer<B>
- which, by definition, means Trainer is covariant.
In short, applying Action
twice we get contra-contra-variance, i.e. the relationship between types is flipped twice (see (4) ), so we're back to covariance.