iPhone X keyboard appear showing extra space

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别那么骄傲
别那么骄傲 2020-12-14 07:54

I have created a chat UI in which I have added a constraint for the tableView to the bottom of the screen. I am changing the constraint value by ad

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  • 2020-12-14 08:33

    Make an outlet to your constraint to your ViewController. I'll refer to it as yourConstraint for now. Then add code to discover when the keyboard is being shown and when it is being dismissed. There you change the constant of the constraint accordingly. This allows you to keep using constraints.

    In viewWillAppear:

    NotificationCenter.default.addObserver(self, selector: #selector(YourViewController.keyboardWillShow), name:        NSNotification.Name.UIKeyboardWillShow, object: nil) // <=== Replace YourViewController with name of your view controller
    NotificationCenter.default.addObserver(self, selector: #selector(YourViewController.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil) // <=== Replace YourViewController with name of your view controller
    

    In viewWillDisappear:

    NotificationCenter.default.removeObserver(self)
    

    In your UIViewController

    @objc private func keyboardWillShow(notification: Notification) {
        guard let keyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue else {
            yourConstraint.isActive = false // <=== 
            view.layoutIfNeeded()
            return
        }
        let duration: TimeInterval = ((notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue) ?? 0.4
        yourConstraint.constant = newValue // <===
        UIView.animate(withDuration: duration) {
            self.view.layoutIfNeeded()
        }
    }
    
    @objc private func keyboardWillHide(notification: Notification) {
        let duration: TimeInterval = ((notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue) ?? 0.4
        yourConstraint.constant = oldValue
        UIView.animate(withDuration: duration) {
            self.view.layoutIfNeeded()
        }
    }
    

    The UIView.animate is not necessary (the inside of the block is), but it makes the transition look nice.

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  • 2020-12-14 08:35

    Try subtracting the height of the safe area's bottom inset when calculating the value for your constraint.

    Here is a sample implementation which handles a UIKeyboardWillChangeFrame notification.

    @objc private func keyboardWillChange(_ notification: Notification) {
        guard let userInfo = (notification as Notification).userInfo, let value = userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue else { return }
        let newHeight: CGFloat
        if #available(iOS 11.0, *) {
            newHeight = value.cgRectValue.height - view.safeAreaInsets.bottom
        } else {
            newHeight = value.cgRectValue.height
        }
        myConstraint.value = newHeight
    }
    
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  • 2020-12-14 08:35

    This worked for me

    TL;DR: self.view.safeAreaInsets.bottom returned 0. The key was to use UIApplication.shared.keyWindow.safeAreaInsets.bottom instead [Source].

    Let replyField be the UITextField of interest.

    1) Add the observers in viewDidLoad().

    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow(notification:)), name: UIResponder.keyboardWillShowNotification, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide(notification:)), name: UIResponder.keyboardWillHideNotification, object: nil)
    

    2) Set global variables within the class as the constraints.

    var textFieldBottomConstraintKeyboardActive : NSLayoutConstraint?
    var textFieldBottomConstraintKeyboardInactive : NSLayoutConstraint?
    

    3) Set the constraints in a function called in viewDidLoad.

    let replyFieldKeyboardActiveConstraint = self.replyField.bottomAnchor.constraint(
        equalTo: self.view.safeAreaLayoutGuide.bottomAnchor,
        constant: -1 * Constants.DEFAULT_KEYBOARD_HEIGHT /* whatever you want, we will change with actual height later */ + UITabBar.appearance().frame.size.height
    )
    
    let replyFieldKeyboardInactiveConstraint = self.replyField.bottomAnchor.constraint(
        equalTo: self.view.safeAreaLayoutGuide.bottomAnchor
    )
    
    self.textFieldBottomConstraintKeyboardActive = replyFieldKeyboardActiveConstraint
    self.textFieldBottomConstraintKeyboardInactive = replyFieldKeyboardInactiveConstraint
    
    self.textFieldBottomConstraintKeyboardActive?.isActive = false
    self.textFieldBottomConstraintKeyboardInactive?.isActive = true
    

    4) Define the keyboardWillShow and keyboardWillHide methods. They key here is how we define the heightOffset in the keyboardWillShow method.

    @objc func keyboardWillShow(notification: NSNotification) {
        guard let userinfo = notification.userInfo else {
            return
        }
        guard let keyboardSize = userinfo[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue else {
            return
        }
        let keyboardFrame = keyboardSize.cgRectValue
    
        self.view.layoutIfNeeded()
    
        let heightOffset = keyboardFrame.height - UITabBar.appearance().frame.height - (UIApplication.shared.keyWindow?.safeAreaInsets.bottom ?? 0)
    
        self.textFieldBottomConstraintKeyboardActive?.constant = -1 * heightOffset
    
        self.textFieldBottomConstraintKeyboardActive?.isActive = true
        self.textFieldBottomConstraintKeyboardInactive?.isActive = false
    
        self.view.setNeedsLayout()
    }
    
    
    @objc func keyboardWillHide(notification: NSNotification) {
        self.textFieldBottomConstraintKeyboardActive?.isActive = false
        self.textFieldBottomConstraintKeyboardInactive?.isActive = true
    }
    
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  • 2020-12-14 08:39

    My issue was that my view was in a child view controller. Converting the CGRect did the trick.

    @objc private func keyboardWillChangeFrame(notification: NSNotification) {
        guard let userInfo = notification.userInfo, let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue, let duration: TimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue else {
            return
        }
    
        let convertedFrame = view.convert(endFrame, from: nil)
        let endFrameY = endFrame.origin.y
    
        let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
        let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIViewAnimationOptions.curveEaseInOut.rawValue
        let animationCurve: UIViewAnimationOptions = UIViewAnimationOptions(rawValue: animationCurveRaw)
    
        if endFrameY >= UIScreen.main.bounds.size.height {
            inputContainerViewBottomLayoutConstraint.constant = 0.0
        }  else {
            var newHeight = view.bounds.size.height - convertedFrame.origin.y
            if #available(iOS 11.0, *) {
                newHeight = newHeight - view.safeAreaInsets.bottom
            }
            inputContainerViewBottomLayoutConstraint.constant = newHeight
        }
    
        UIView.animate(withDuration: duration, delay: TimeInterval(0), options: animationCurve, animations: {
            self.view.layoutIfNeeded()
        },completion: { _ in
            self.scrollView.scrollToBottom()
        })
    }
    
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  • 2020-12-14 08:46

    Swift 4/5 iPhone X I had to tweak Nathan's answer a little to get it to work. 100% this one does.

    Note: Ensure you have control dragged from your bottom constraint for your textView/view from your storyboard to the bottom of your safe area in your ViewController, and that you have also control dragged and created an outlet in your target view controller's Project Navigator. I have named it bottomConstraint in my example. My text input field is wrapped in a view (MessageInputContainerView) to allow for additional send button alignment etc.

    Here is the code:

    @objc private func keyboardWillChange(_ notification: Notification) {
        guard let userInfo = (notification as Notification).userInfo, let value = userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue else {
            return
        }
        
        if ((userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue) != nil {
            let isKeyboardShowing = notification.name == NSNotification.Name.UIKeyboardWillShow
            var newHeight: CGFloat
            if isKeyboardShowing {
                if #available(iOS 11.0, *) {
                    newHeight = value.cgRectValue.height - view.safeAreaInsets.bottom
                    bottomConstraint.constant = newHeight
                    
                }
            }
            else {
                newHeight = value.cgRectValue.height
                bottomConstraint?.constant = view.safeAreaInsets.bottom + messageInputContainerView.bounds.height
    
            }
        }
    }
    
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  • 2020-12-14 08:51

    The keyboard value reported by UIKeyboardFrameBeginUserInfoKey is different in these two cases in iPhone X:

    • Keyboard was not visible, a text field becomes first responder
    • Keyboard was already visible, a different text field becomes first responder.

    To get the final height of the keyboard of the keyboard (including the safe area insets) use UIKeyboardFrameEndUserInfoKey.

    In iOS 11 (iPhone X particularly), you may consider subtracting the safe area bottom insets.

        NSValue *keyboardEndFrameValue = notification.userInfo[UIKeyboardFrameEndUserInfoKey];
        if (keyboardEndFrameValue != nil) {
            CGRect keyboardSize = [keyboardEndFrameValue CGRectValue];
            _keyboardHeight = keyboardSize.size.height;
            if (@available(iOS 11.0, *)) {
                CGFloat bottomSafeAreaInset = self.view.safeAreaInsets.bottom;
                _keyboardHeight -= bottomSafeAreaInset;
            } else {
                // Fallback on earlier versions
            }
        }
    
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