We are having the same issue found here, here, here and here
Basically we upgraded to xcode 6.1 and our build are getting the \"ResourceRules.plist: cannot read reso
If you're using Jenkins with the XCode plugin, you can modify the 'Code Signing Resource Rules Path'
variable by adding:
"CODE_SIGN_RESOURCE_RULES_PATH=$(SDKROOT)/ResourceRules.plist"
to the
'Custom xcodebuild arguments'
setting for the XCode plugin.
This fix does not require the XCode GUI.
I encountered the same problem. Nicks solution does work, but is requiring additional dependencies. You don't need the heavy-handed npm xcode module for this. Just add a line to this file: $PROJECT_ROOT/platforms/ios/cordova/build.xcconfig
CODE_SIGN_RESOURCE_RULES_PATH=$(SDKROOT)/ResourceRules.plist
Note that before XCode 6.1.1, this needed to be specified as "$(SDKROOT)/ResourceRules.plist"
(notice the quotes).
If you are running this inside automated build systems such as Jenkins and wont't/can't use any XCode GUI, just create a small Cordova hook, leveraging npm's fs.appendFile, at this location: $PROJECT_ROOT/hooks/before_build/ios_resourcerules.js (make sure it has chmod +x)
#! /usr/local/bin/node
var fs = require("fs");
fs.appendFileSync('build.xcconfig', '\nCODE_SIGN_RESOURCE_RULES_PATH = $(SDKROOT)/ResourceRules.plist', function (err) {
if (err) throw err;
console.log('CODE_SIGN_RESOURCE_RULES_PATH added to Cordova iOS build configuration.');
});
This will might be merged in an upcoming Cordova release, so the hook will become unnecessary (i'm creating a see this PR for Cordova-iOS).
In case the above JavaScript snippet fails to execute due to a "wrong argument" failure, replace the file's content as follows:
#!/bin/bash
if [ ! -f ./build.xcconfig ]; then
echo "[ERROR] hook befor_build/ios_resourcerules.sh cannot execute, ./build/xcconfig not found in $PWD"
exit 1
fi
echo '// (CB-7872) Solution for XCode 6.1 signing errors related to resource envelope format deprecation' >> ./build.xcconfig
echo 'CODE_SIGN_RESOURCE_RULES_PATH=$(SDKROOT)/ResourceRules.plist' >> ./build.xcconfig
echo 'CODE_SIGN_RESOURCE_RULES_PATH added to Cordova iOS build configuration.'
If you want to get really crazy, you can directly update PackageApplication.
# In /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication
my @codesign_args = ("/usr/bin/codesign", "--force", "--preserve-metadata=identifier,entitlements,resource-rules",
"--sign", $opt{sign},
"--resource-rules=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/ResourceRules.plist");
# OLD: "--resource-rules=$destApp/ResourceRules.plist");
I was already hacking this script to accept a keychain arg, so it made sense for me. Note I'm not using the Xcode Jenkins plugin -- I'm using Jenkins but running all the build commands from a script.
After the new release of XCode 7 on 23rd Sept 2015, Apple started rejecting any application that is using CODE_SIGN_RESOURCE_RULES_PATH
, making the Jenkins build automatically rejected. However, setting CODE_SIGN_RESOURCE_RULES_PATH=$(SDKROOT)/ResourceRules.plist
into the Custom xcodebuild arguments causes a build failure.
This answer resolved the issue: https://stackoverflow.com/a/32762413/5373468
This is clearly a bug that Apple forgot to fix a while ago, as this article is also highlighting: http://cutting.io/posts/packaging-ios-apps-from-the-command-line/
We are using Unity + Jenkins for auto builds.
You can achieve with post process cs scripts; however; for quick (and dirty fix) you can apply following bash command after Unity but before xcode:
sed -i '' 's/CONFIGURATION_BUILD_DIR/CODE_SIGN_RESOURCE_RULES_PATH = "\$(SDKROOT)\/ResourceRules\.plist";\'$'\n CONFIGURATION_BUILD_DIR/g' /Users/admin/Jenkins/workspace/PROJECTNAME/Build/PROJECTNAME/Unity-iPhone.xcodeproj/project.pbxproj
I had EXACTLY the same problem, as you have. We are building our iOS app on Jenkins, so we couldn't manually set "Code Signing Resource Rules Path".
I have wrote a small NodeJS file which does the job for me (see the code below).
The script use a nice NodeJS package called xcode which helps me with the parsing of the xcode.xcodeproj file.
I don't know if you are using Cordova/Phonegap or what you are using, but if you are can just copy the code and make a Cordova hook. If not I'm sure you can execute the file from Jenkins, with some small changes.
Anyways, I hope this script will help you:
#!/usr/bin/env node
var CODE_SIGN_RESOURCE_RULES_PATH = '"$(SDKROOT)/ResourceRules.plist"';
var fs = require("fs");
var path = require("path");
var xcode = require('xcode');
var projectRoot = process.argv[2];
function getProjectName(protoPath) {
var cordovaConfigPath = path.join(protoPath, 'www', 'config.xml');
var content = fs.readFileSync(cordovaConfigPath, 'utf-8');
return /<name>([\s\S]*)<\/name>/mi.exec(content)[1].trim();
}
function run(projectRoot) {
var projectName = getProjectName(projectRoot);
var xcodeProjectName = projectName + '.xcodeproj';
var xcodeProjectPath = path.join(projectRoot, 'platforms', 'ios', xcodeProjectName, 'project.pbxproj');
var xcodeProject;
if (!fs.existsSync(xcodeProjectPath)) {
return;
}
xcodeProject = xcode.project(xcodeProjectPath);
console.log('Setting Code Sign Resource Rules Path for ' + projectName + ' to: [' + CODE_SIGN_RESOURCE_RULES_PATH + '] ...');
xcodeProject.parse(function(error){
if(error){
console.log('An error occured during parsing of [' + xcodeProjectPath + ']: ' + JSON.stringify(error));
}else{
var configurations = nonComments(xcodeProject.pbxXCBuildConfigurationSection());
for (config in configurations) {
var buildSettings = configurations[config].buildSettings;
buildSettings['CODE_SIGN_RESOURCE_RULES_PATH'] = CODE_SIGN_RESOURCE_RULES_PATH;
}
fs.writeFileSync(xcodeProjectPath, xcodeProject.writeSync(), 'utf-8');
console.log('[' + xcodeProjectPath + '] now has Code Signing Resource Rules Path set to:[' + CODE_SIGN_RESOURCE_RULES_PATH + '] ...');
}
});
}
var COMMENT_KEY = /_comment$/;
function nonComments(obj) {
var keys = Object.keys(obj),
newObj = {}, i = 0;
for (i; i < keys.length; i++) {
if (!COMMENT_KEY.test(keys[i])) {
newObj[keys[i]] = obj[keys[i]];
}
}
return newObj;
}
run(projectRoot);