Suppose I have a function that allocates memory for the caller:
int func(void **mem1, void **mem2) {
*mem1 = malloc(SIZE);
if (!*mem1) return 1;
Personally; I have a resource tracking library (basically a balanced binary tree) and I have wrappers for all allocation functions.
Resources (such as memory, sockets, file descriptors, semaphores, etc - anything you allocate and deallocate) can belong to a set.
I also have an error handling library, whereby the first argument to each function is an error set and if something goes wrong, the function experiencing an error submits an error into the error set.
If an error set contains an error, no functions execute. (I have a macro at the top of every function which causes it to return).
So multiple mallocs look like this;
mem[0] = malloc_wrapper( error_set, resource_set, 100 );
mem[1] = malloc_wrapper( error_set, resource_set, 50 );
mem[2] = malloc_wrapper( error_set, resource_set, 20 );
There is no need to check the return value, because if an error occurs, no following functions will execute, e.g. the following mallocs never occur.
So, when the time comes for me to deallocate resources (say at the end of a function, where all the resources used internally by that function have been placed into a set), I deallocate the set. It's just one function call.
res_delete_set( resource_set );
I don't need to specifically check for errors - there are no if()s in my code checking return values, which makes it maintainable; I find the profliferation of in-line error check destroys readability and so maintainability. I just have a nice plain list of function calls.
It's art, man :-)
I'm a little horrified by all the recommendations for a goto statement!
I have found that the use of goto leads to confusing code which is more likely to give rise to programmer errors. My preference now is to avoid its use altogether, except in the most extreme situations. I'd almost never use it. Not because of academic perfectionism, but because a year or more later it always seems more difficult to recall the overall logic than with the alternative I will suggest.
Being one who loves to refactor things to minimize my option to forget stuff (like clearing a pointer), I'd add a few functions first. I'll presume it's likely that I would be reusing these quite a bit in the same program. Function imalloc() would do the malloc operation with the indirect pointer; ifree() would undo this. cifree() would free memory conditionally.
With that in hand, my version of the code (with a third arg, for sake of demonstration) would be like this:
// indirect pointer malloc
int imalloc(void **mem, size_t size)
{
return (*mem = malloc(size));
}
// indirect pointer free
void ifree(void **mem)
{
if(*mem)
{
free(*mem);
*mem = NULL;
}
}
// conditional indirect pointer free
void cifree(int cond, void **mem)
{
if(!cond)
{
ifree(mem);
}
}
int func(void **mem1, void **mem2, void **mem3)
{
int result = FALSE;
*mem1 = NULL;
*mem2 = NULL;
*mem3 = NULL;
if(imalloc(mem1, SIZE))
{
if(imalloc(mem2, SIZE))
{
if(imalloc(mem3, SIZE))
{
result = TRUE;
}
cifree(result, mem2);
}
cifree(result, mem1);
}
return result;
}
I prefer to have only one return from a function, at the end. Jumping out in between is quick (and in my opinion, kind of dirty). But more significantly, allows you to easily bypass associated cleanup code unintentionally.
If the above goto statements horrify you for some reason, you can always do something like this:
int func(void **mem1, void **mem2)
{
*mem1 = malloc(SIZE);
if (!*mem1) return 1;
*mem2 = malloc(SIZE);
if (!*mem2) {
/* Insert free statement here */
free(*mem1);
return 1;
}
return 0;
}
I use this method pretty regularly, but only when it's very clear what's going on.
This is a readable alternative:
int func(void **mem1, void **mem2) {
*mem1 = malloc(SIZE);
*mem2 = malloc(SIZE);
if (!*mem1 || !*mem2) {
free(*mem2);
free(*mem1);
return 1;
}
return 0;
}
My own inclination is to create a variable argument function that frees all non-NULL pointers. Then the caller can handle the error case:
void *mem1 = NULL;
void *mem2 = NULL;
if (func(&mem1, &mem2)) {
freeAll(2, mem1, mem2);
return 1;
}
I know people are loathe to use them, but this is the perfect situation for a goto
in C.
int func( void** mem1, void** mem2 )
{
int retval = 0;
*mem1 = malloc(SIZE);
if (!*mem1) {
retval = 1;
goto err;
}
*mem2 = malloc(SIZE);
if (!*mem2) {
retval = 1;
goto err;
}
// ...
goto out;
// ...
err:
if( *mem1 ) free( *mem1 );
if( *mem2 ) free( *mem2 );
out:
return retval;
}