I would like to know the simplest and most effective way to open and write data to a socket in the C programming language for network programming.
Unless you write a network daemon, most networking in C can be done at a higher level than using directly the sockets, by using appropriate libraries.
For instance, if you just want to retrieve a file with HTTP, use Neon or libcurl. It will be simpler, it will be at a higher level and you will have gratis SSL, IPv6, etc.
The Definitive Guide to Linux Network Programming describe socket easy and explain many things like server threading, protocol design etc... Also TCP/IP Sockets in C, Second Edition is good.
Reading and writing from basic sockets is not any harder than reading and writing normal files (just use recv instead of read and send instead if write). Things get a little trickey when you need to open a socket. The reason for that is because there are many different ways to communicate using sockets (TCP, UDP, etc).
You might want to try Tcp4u, it's free any makes socket programming very easy.
http://www.jounin.net/tcp4u.html
Much good advice here so far. I generally write in C++, but you can find some use in a white paper I wrote "How to Avoid the Top Ten Sockets Programming Errors" - ignore the advice to use the ACE toolkit (since it requires C++) but take note of the socket errors in the paper - they're easy to make and hard to find, especially for a beginner. http://www.riverace.com/sockets10.htm
POSIX 7 minimal runnable client server TCP example
Get two computers in a LAN.
Run the server on one computer with:
./server.out
Get the IP of the server computer with ifconfig
, e.g. 192.168.0.10
.
On the other computer, run:
./client.out 192.168.0.10
Now type lines on the client, and the server will return them incremented by 1 (ROT-1 cypher).
server.c
#define _XOPEN_SOURCE 700
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <arpa/inet.h>
#include <netdb.h> /* getprotobyname */
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>
int main(int argc, char **argv) {
char buffer[BUFSIZ];
char protoname[] = "tcp";
struct protoent *protoent;
int enable = 1;
int i;
int newline_found = 0;
int server_sockfd, client_sockfd;
socklen_t client_len;
ssize_t nbytes_read;
struct sockaddr_in client_address, server_address;
unsigned short server_port = 12345u;
if (argc > 1) {
server_port = strtol(argv[1], NULL, 10);
}
protoent = getprotobyname(protoname);
if (protoent == NULL) {
perror("getprotobyname");
exit(EXIT_FAILURE);
}
server_sockfd = socket(
AF_INET,
SOCK_STREAM,
protoent->p_proto
/* 0 */
);
if (server_sockfd == -1) {
perror("socket");
exit(EXIT_FAILURE);
}
if (setsockopt(server_sockfd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(enable)) < 0) {
perror("setsockopt(SO_REUSEADDR) failed");
exit(EXIT_FAILURE);
}
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = htonl(INADDR_ANY);
server_address.sin_port = htons(server_port);
if (bind(
server_sockfd,
(struct sockaddr*)&server_address,
sizeof(server_address)
) == -1
) {
perror("bind");
exit(EXIT_FAILURE);
}
if (listen(server_sockfd, 5) == -1) {
perror("listen");
exit(EXIT_FAILURE);
}
fprintf(stderr, "listening on port %d\n", server_port);
while (1) {
client_len = sizeof(client_address);
client_sockfd = accept(
server_sockfd,
(struct sockaddr*)&client_address,
&client_len
);
while ((nbytes_read = read(client_sockfd, buffer, BUFSIZ)) > 0) {
printf("received:\n");
write(STDOUT_FILENO, buffer, nbytes_read);
if (buffer[nbytes_read - 1] == '\n')
newline_found;
for (i = 0; i < nbytes_read - 1; i++)
buffer[i]++;
write(client_sockfd, buffer, nbytes_read);
if (newline_found)
break;
}
close(client_sockfd);
}
return EXIT_SUCCESS;
}
client.c
#define _XOPEN_SOURCE 700
#include <assert.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <arpa/inet.h>
#include <netdb.h> /* getprotobyname */
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>
int main(int argc, char **argv) {
char buffer[BUFSIZ];
char protoname[] = "tcp";
struct protoent *protoent;
char *server_hostname = "127.0.0.1";
char *user_input = NULL;
in_addr_t in_addr;
in_addr_t server_addr;
int sockfd;
size_t getline_buffer = 0;
ssize_t nbytes_read, i, user_input_len;
struct hostent *hostent;
/* This is the struct used by INet addresses. */
struct sockaddr_in sockaddr_in;
unsigned short server_port = 12345;
if (argc > 1) {
server_hostname = argv[1];
if (argc > 2) {
server_port = strtol(argv[2], NULL, 10);
}
}
/* Get socket. */
protoent = getprotobyname(protoname);
if (protoent == NULL) {
perror("getprotobyname");
exit(EXIT_FAILURE);
}
sockfd = socket(AF_INET, SOCK_STREAM, protoent->p_proto);
if (sockfd == -1) {
perror("socket");
exit(EXIT_FAILURE);
}
/* Prepare sockaddr_in. */
hostent = gethostbyname(server_hostname);
if (hostent == NULL) {
fprintf(stderr, "error: gethostbyname(\"%s\")\n", server_hostname);
exit(EXIT_FAILURE);
}
in_addr = inet_addr(inet_ntoa(*(struct in_addr*)*(hostent->h_addr_list)));
if (in_addr == (in_addr_t)-1) {
fprintf(stderr, "error: inet_addr(\"%s\")\n", *(hostent->h_addr_list));
exit(EXIT_FAILURE);
}
sockaddr_in.sin_addr.s_addr = in_addr;
sockaddr_in.sin_family = AF_INET;
sockaddr_in.sin_port = htons(server_port);
/* Do the actual connection. */
if (connect(sockfd, (struct sockaddr*)&sockaddr_in, sizeof(sockaddr_in)) == -1) {
perror("connect");
return EXIT_FAILURE;
}
while (1) {
fprintf(stderr, "enter string (empty to quit):\n");
user_input_len = getline(&user_input, &getline_buffer, stdin);
if (user_input_len == -1) {
perror("getline");
exit(EXIT_FAILURE);
}
if (user_input_len == 1) {
close(sockfd);
break;
}
if (write(sockfd, user_input, user_input_len) == -1) {
perror("write");
exit(EXIT_FAILURE);
}
while ((nbytes_read = read(sockfd, buffer, BUFSIZ)) > 0) {
write(STDOUT_FILENO, buffer, nbytes_read);
if (buffer[nbytes_read - 1] == '\n') {
fflush(stdout);
break;
}
}
}
free(user_input);
exit(EXIT_SUCCESS);
}
On GitHub with a Makefile. Tested on Ubuntu 15.10.
Message length
The read
calls on both client and server run inside while loops.
Like when reading from files, the OS may split up messages arbitrarily to make things faster, e.g. one packet may arrive much earlier than the other.
So the protocol must specify a convention of where messages stop. Common methods include:
Content-Length
)\n
.Next steps
This example is limited because:
Solving those problems requires threading and possibly other calls like poll
.