I want to pass a variable to a UIButton action, for example
NSString *string=@\"one\";
[downbutton addTarget:self action:@selector(action1:string)
forCo
Change it to read:
[downbutton addTarget:self action:@selector(action1:) forControlEvents:UIControlEventTouchUpInside];
I don't know about the Iphone SDK, but the target of a button action probably receives an id (usually named sender).
- (void) buttonPress:(id)sender;
Within the method call, sender should be the button in your case, allowing you to read properties such as it's name, tag, etc.
You can use the strings of the UIControlStates that you dot'n use:
NSString *string=@"one";
[downbutton setTitle:string forState:UIControlStateApplication];
[downbutton addTarget:self action:@selector(action1:) forControlEvents:UIControlEventTouchUpInside];
and the action function:
-(void)action1:(UIButton*)sender{
NSLog(@"My string: %@",[sender titleForState:UIControlStateApplication]);
}
The only way I've found to do this is set an instance variable before calling the action
You can use associative references to add arbitrary data to your UIButton:
static char myDataKey;
...
UIButton *myButton = ...
NSString *myData = @"This could be any object type";
objc_setAssociatedObject (myButton, &myDataKey, myData,
OBJC_ASSOCIATION_RETAIN);
For the policy field (OBJC_ASSOCIATION_RETAIN) specify the appropriate policy for your case. On the action delegate method:
(void) buttonPress:(id)sender {
NSString *myData =
(NSString *)objc_getAssociatedObject(sender, &myDataKey);
...
}
You can set tag of the button and access it from sender in action
[btnHome addTarget:self action:@selector(btnMenuClicked:) forControlEvents:UIControlEventTouchUpInside];
btnHome.userInteractionEnabled = YES;
btnHome.tag = 123;
In the called function
-(void)btnMenuClicked:(id)sender
{
[sender tag];
if ([sender tag] == 123) {
// Do Anything
}
}
If you need to distinguish between multiple buttons, then you could mark your buttons with tags like this:
[downbutton addTarget:self action:@selector(buttonPress:) forControlEvents:UIControlEventTouchUpInside];
downButton.tag = 15;
In your action delegate method you can then handle each button according to its previously set tag:
(void) buttonPress:(id)sender {
NSInteger tid = ((UIControl *) sender).tag;
if (tid == 15) {
// deal with downButton event here ..
}
//...
}
UPDATE: sender.tag should be a NSInteger
instead of a NSInteger *