UICollectionViewCell Shake

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谎友^
谎友^ 2020-12-13 19:00

I have created a UICollectionView and would like to have all the cells shake like the edit mode of the springboard on the iPhone. I have created my shake code but don\'t kno

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  • 2020-12-13 19:24

    Updated to swift 3 syntax:

    let animationRotateDegres: CGFloat = 0.5
    let animationTranslateX: CGFloat = 1.0
    let animationTranslateY: CGFloat = 1.0
    let count: Int = 1
    
    func wobble() {
        let leftOrRight: CGFloat = (count % 2 == 0 ? 1 : -1)
        let rightOrLeft: CGFloat = (count % 2 == 0 ? -1 : 1)
        let leftWobble: CGAffineTransform = CGAffineTransform(rotationAngle: degreesToRadians(x: animationRotateDegres * leftOrRight))
        let rightWobble: CGAffineTransform = CGAffineTransform(rotationAngle: degreesToRadians(x: animationRotateDegres * rightOrLeft))
        let moveTransform: CGAffineTransform = leftWobble.translatedBy(x: -animationTranslateX, y: -animationTranslateY)
        let conCatTransform: CGAffineTransform = leftWobble.concatenating(moveTransform)
    
        transform = rightWobble // starting point
    
        UIView.animate(withDuration: 0.1, delay: 0.08, options: [.allowUserInteraction, .autoreverse], animations: { () -> Void in
            self.transform = conCatTransform
        }, completion: nil)
    }
    
    func degreesToRadians(x: CGFloat) -> CGFloat {
        return CGFloat(M_PI) * x / 180.0
    }
    
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  • 2020-12-13 19:25

    Swift 5 Easy like this

    Enter this 2 functions to your UICollectionViewCell and call it when ever you want to animate/stop, ex: cell render

    func shake() {
        let shakeAnimation = CABasicAnimation(keyPath: "transform.rotation")
        shakeAnimation.duration = 0.05
        shakeAnimation.repeatCount = 2
        shakeAnimation.autoreverses = true
        let startAngle: Float = (-2) * 3.14159/180
        let stopAngle = -startAngle
        shakeAnimation.fromValue = NSNumber(value: startAngle as Float)
        shakeAnimation.toValue = NSNumber(value: 3 * stopAngle as Float)
        shakeAnimation.autoreverses = true
        shakeAnimation.duration = 0.15
        shakeAnimation.repeatCount = 10000
        shakeAnimation.timeOffset = 290 * drand48()
    
        let layer: CALayer = self.layer
        layer.add(shakeAnimation, forKey:"shaking")
    }
    
    func stopShaking() {
        let layer: CALayer = self.layer
        layer.removeAnimation(forKey: "shaking")
    }
    

    Help Source from Git

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  • 2020-12-13 19:36

    Place this line of code at two places:

    [self.collectionView.visibleCells makeObjectsPerformSelector:@selector(startJiggling)];    
    
    1. -(void)collectionView:(UICollectionView *)collectionView didEndDisplayingCell:(UICollectionViewCell *)cell forItemAtIndexPath:(NSIndexPath *)indexPath

    2. -(void)scrollViewDidEndScrollingAnimation:(UIScrollView *)scrollView

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  • 2020-12-13 19:45

    If you put you're code in a method called startJiggling in your custom cell, then you could call this method in your controller:

    [self.collectionView.visibleCells makeObjectsPerformSelector:@selector(startJiggling)];

    That ensures that all visible cells will start jiggling.

    Then I'd also set some flag indicating that your cells should jiggle and test for that in collectionView:cellForItemAtIndexPath:. If YES, then call your method.

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  • 2020-12-13 19:49

    If anyone is curious on how to do this in Swift 2.0 the below should be a good starting point.

    let animationRotateDegres: CGFloat = 0.5
    let animationTranslateX: CGFloat = 1.0
    let animationTranslateY: CGFloat = 1.0
    let count: Int = 1
    
    func wobble() {
        let leftOrRight: CGFloat = (count % 2 == 0 ? 1 : -1)
        let rightOrLeft: CGFloat = (count % 2 == 0 ? -1 : 1)
        let leftWobble: CGAffineTransform = CGAffineTransformMakeRotation(degreesToRadians(animationRotateDegres * leftOrRight))
        let rightWobble: CGAffineTransform = CGAffineTransformMakeRotation(degreesToRadians(animationRotateDegres * rightOrLeft))
        let moveTransform: CGAffineTransform = CGAffineTransformTranslate(leftWobble, -animationTranslateX, -animationTranslateY)
        let conCatTransform: CGAffineTransform = CGAffineTransformConcat(leftWobble, moveTransform)
    
        transform = rightWobble // starting point
    
        UIView.animateWithDuration(0.1, delay: 0.08, options: [.AllowUserInteraction, .Repeat, .Autoreverse], animations: { () -> Void in
            self.transform = conCatTransform
            }, completion: nil)
    }
    
    func degreesToRadians(x: CGFloat) -> CGFloat {
        return CGFloat(M_PI) * x / 180.0
    }
    

    When I want to make my cells wobble I do so like this:

    for cell in collectionView.visibleCells() {
            let customCell: MyCustomCell = cell as! MyCustomCell
            customCell.wobble()
        }
    
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