WebGL Framework

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隐瞒了意图╮ 2020-12-13 16:40

I\'m planning to write a 3D FPS game, based on WebGL.

  • Should I use some WebGL framework?
  • What is the most active and popular WebGL library today? Do
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  • 2020-12-13 16:55

    Depending on your platform, if your FPS game runs on PC browser with powerful graphics card and CPU, then the best option for you is unity3D.

    If your game targets on mobile phone, maybe you could try THREE.js or SceneJS.

    And if your time is limited, and your game is a bit sophisticated, I recommend you the LAYABOX, for its complete ecosystem and full of tools, that could save a lot of work. Hope it helps.

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  • 2020-12-13 17:02

    I've recently been looking at different WebGL libraries.

    SceneJS is the one I've been experimenting with the most so far. It's lightweight and focused solely on the creation and manipulation of the scene graph. Scene graph objects and data are defined in JSON which I have found to be pleasant to work with. Graph nodes are later found by an ID and can them be manipulated.

    Comprehensive documentation is provided - although there are some glaring holes. Good community support via a Google group.

    Compared to GLGE and Copperlicht, it's woefully short on features. No skeletal animation, no collision detection, no particle system, no ambient light even!

    In the future I'll be looking at GLGE, C3DL and the WebGL port of CubicVR.

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