I\'m new to JavaScript. New as far as all I\'ve really done with it is tweaked existing code and wrote small bits of jQuery.
Now I\'m attempting to write a \"class\"
In ES2015 a.k.a ES6, class
is a syntactic sugar for functions
.
If you want to force to set a context for this
you can use bind()
method. As @chetan pointed, on invocation you can set the context as well! Check the example below:
class Form extends React.Component {
constructor() {
super();
}
handleChange(e) {
switch (e.target.id) {
case 'owner':
this.setState({owner: e.target.value});
break;
default:
}
}
render() {
return (
<form onSubmit={this.handleNewCodeBlock}>
<p>Owner:</p> <input onChange={this.handleChange.bind(this)} />
</form>
);
}
}
Here we forced the context inside handleChange()
to Form
.
This question has been answered, but maybe this might someone else coming here.
I also had an issue where this
is undefined, when I was foolishly trying to destructure the methods of a class when initialising it:
import MyClass from "./myClass"
// 'this' is not defined here:
const { aMethod } = new MyClass()
aMethod() // error: 'this' is not defined
// So instead, init as you would normally:
const myClass = new MyClass()
myClass.aMethod() // OK
JavaScript's OOP is a little funky (or a lot) and it takes some getting used to. This first thing you need to keep in mind is that there are no Classes and thinking in terms of classes can trip you up. And in order to use a method attached to a Constructor (the JavaScript equivalent of a Class definition) you need to instantiate your object. For example:
Ninja = function (name) {
this.name = name;
};
aNinja = new Ninja('foxy');
aNinja.name; //-> 'foxy'
enemyNinja = new Ninja('boggis');
enemyNinja.name; //=> 'boggis'
Note that Ninja
instances have the same properties but aNinja
cannot access the properties of enemyNinja
. (This part should be really easy/straightforward) Things get a bit different when you start adding stuff to the prototype
:
Ninja.prototype.jump = function () {
return this.name + ' jumped!';
};
Ninja.prototype.jump(); //-> Error.
aNinja.jump(); //-> 'foxy jumped!'
enemyNinja.jump(); //-> 'boggis jumped!'
Calling this directly will throw an error because this
only points to the correct object (your "Class") when the Constructor is instantiated (otherwise it points to the global object, window
in a browser)
I just wanted to point out that sometimes this error happens because a function has been used as a high order function (passed as an argument) and then the scope of this
got lost. In such cases, I would recommend passing such function bound to this
. E.g.
this.myFunction.bind(this);
How are you calling the start function?
This should work (new is the key)
var o = new Request(destination, stay_open);
o.start();
If you directly call it like Request.prototype.start()
, this
will refer to the global context (window
in browsers).
Also, if this
is undefined, it results in an error. The if expression does not evaluate to false.
Update: this
object is not set based on declaration, but by invocation. What it means is that if you assign the function property to a variable like x = o.start
and call x()
, this
inside start no longer refers to o
. This is what happens when you do setTimeout
. To make it work, do this instead:
var o = new Request(...);
setTimeout(function() { o.start(); }, 1000);