So, the infamous error is back. The project is complaining that it can\'t find the main() method (that\'s what the error means, right).
However I do have a main, and
Another option would actually to define your own main with the usual parameters
int main(int argc, char *args[])
{
// Your code here
}
That should get rid of the error.
Then if you don't use those parameters and you also want to get rid of the compiler warning you could do that trick in your main function.
(void)argc;
(void)args;
The default solution from SDL documentation:
tl;dr:
#define SDL_MAIN_HANDLED
#include "SDL.h"
full example:
Use this function to circumvent failure of SDL_Init() when not using SDL_main() as an entry point.
#define SDL_MAIN_HANDLED
#include "SDL.h"
int main(int argc, char *argv[])
{
SDL_SetMainReady();
SDL_Init(SDL_INIT_VIDEO);
...
SDL_Quit();
return 0;
}
Source: https://wiki.libsdl.org/SDL_SetMainReady
SDL_main.h is included automatically from SDL.h, so you always get the nasty #define.
Just write:
#include <SDL.h>
#undef main
And it should work fine
The culprit is likely to be SDL_main.h
. Check that you don't include that file, there is a nasty define there:
#define main SDL_main