How to separate CUDA code into multiple files

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南笙 2020-12-13 07:25

I am trying separate a CUDA program into two separate .cu files in effort to edge closer to writing a real app in C++. I have a simple little program that:

Allocate

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  • 2020-12-13 08:05

    Getting the separation is actually quite simple, please check out this answer for how to set it up. Then you simply put your host code in .cpp files and your device code in .cu files, the build rules tell Visual Studio how to link them together into the final executable.

    The immediate problem in your code that you are defining the __global__ TestDevice function twice, once when you #include MyKernel.cu and once when you compile the MyKernel.cu independently.

    You will need to put a wrapper into a .cu file too - at the moment you are calling TestDevice<<<>>> from your main function but when you move this into a .cpp file it will be compiled with cl.exe, which doesn't understand the <<<>>> syntax. Therefore you would simply call TestDeviceWrapper(griddim, blockdim, params) in the .cpp file and provide this function in your .cu file.

    If you want an example, the SobolQRNG sample in the SDK achieves nice separation, although it still uses cutil and I would always recommend avoiding cutil.

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  • 2020-12-13 08:13

    The simple solution is to turn off building of your MyKernel.cu file.

    Properties -> General -> Excluded from build

    The better solution imo is to split your kernel into a cu and a cuh file, and include that, for example:

    //kernel.cu
    #include "kernel.cuh"
    #include <cuda_runtime.h>
    
    __global__ void increment_by_one_kernel(int* vals) {
      vals[threadIdx.x] += 1;
    }
    
    void increment_by_one(int* a) {
      int* a_d;
    
      cudaMalloc(&a_d, 1);
      cudaMemcpy(a_d, a, 1, cudaMemcpyHostToDevice);
      increment_by_one_kernel<<<1, 1>>>(a_d);
      cudaMemcpy(a, a_d, 1, cudaMemcpyDeviceToHost);
    
      cudaFree(a_d);
    }
    

     

    //kernel.cuh
    #pragma once
    
    void increment_by_one(int* a);
    

     

    //main.cpp
    #include "kernel.cuh"
    
    int main() {
      int a[] = {1};
    
      increment_by_one(a);
    
      return 0;
    }
    
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  • 2020-12-13 08:14

    You are including mykernel.cu in kernelsupport.cu, when you try to link the compiler sees mykernel.cu twice. You'll have to create a header defining TestDevice and include that instead.

    re comment:

    Something like this should work

    // MyKernel.h
    #ifndef mykernel_h
    #define mykernel_h
    __global__ void TestDevice(int* devicearray);
    #endif
    

    and then change the including file to

    //KernelSupport.cu
    #ifndef _KERNEL_SUPPORT_
    #define _KERNEL_SUPPORT_
    
    #include <iostream>
    #include <MyKernel.h>
    // ...
    

    re your edit

    As long as the header you use in c++ code doesn't have any cuda specific stuff (__kernel__,__global__, etc) you should be fine linking c++ and cuda code.

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  • 2020-12-13 08:17

    If you look at the CUDA SDK code examples, they have extern C defines that reference functions compiled from .cu files. This way, the .cu files are compiled by nvcc and only linked into the main program while the .cpp files are compiled normally.

    For example, in marchingCubes_kernel.cu has the function body:

    extern "C" void
    launch_classifyVoxel( dim3 grid, dim3 threads, uint* voxelVerts, uint *voxelOccupied, uchar *volume,
                          uint3 gridSize, uint3 gridSizeShift, uint3 gridSizeMask, uint numVoxels,
                          float3 voxelSize, float isoValue)
    {
        // calculate number of vertices need per voxel
        classifyVoxel<<<grid, threads>>>(voxelVerts, voxelOccupied, volume, 
                                         gridSize, gridSizeShift, gridSizeMask, 
                                         numVoxels, voxelSize, isoValue);
        cutilCheckMsg("classifyVoxel failed");
    }
    

    While in marchingCubes.cpp (where main() resides) just has a definition:

    extern "C" void
    launch_classifyVoxel( dim3 grid, dim3 threads, uint* voxelVerts, uint *voxelOccupied, uchar *volume,
                          uint3 gridSize, uint3 gridSizeShift, uint3 gridSizeMask, uint numVoxels,
                          float3 voxelSize, float isoValue);
    

    You can put these in a .h file too.

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