The leap from procedural to object oriented (even within a language - for four months I programmed procedural C++, and classes were uncomfortable for a while after) can be eased if you emphasize the more basic concepts that people don't emphasize.
For instance, when I first learned OOP, none of the books emphasized that each object has its own set of data members. I was trying to write classes for input validation and the like, not understanding that classes were to operate on data members, not input.
Get started with data structures right away. They make the OOP paradigm seem useful. People teach you how to make a "House" class, but since most beginning programmers want to do something useful right away, that seems like a useless detour.
Avoid polymorphism right away. Inheritance is alright, but teach when it is appropriate (instead of just adding to your base class).
Operator overloading is not essential when you are first learning, and the special ctors (default, dtor, copy ctor, and assignment operator all have their tricky aspects, and you might want to avoid that until they are grounded in basic class design).
Have them build a Stack or a Linked List. Don't do anything where traversal is tricky, like a binary tree.