I\'m looking for the most efficient way to calculate the minimum number of bytes needed to store an integer without losing precision.
e.g.
int: 10 = 1 byte
You need just two simple if
s if you are interested on the common sizes only. Consider this (assuming that you actually have unsigned values):
if (val < 0x10000) {
if (val < 0x100) // 8 bit
else // 16 bit
} else {
if (val < 0x100000000L) // 32 bit
else // 64 bit
}
Should you need to test for other sizes, choosing a middle point and then doing nested tests will keep the number of tests very low in any case. However, in that case making the testing a recursive function might be a better option, to keep the code simple. A decent compiler will optimize away the recursive calls so that the resulting code is still just as fast.
This code has 0 branches, which could be faster on some systems. Also on some systems (GPGPU) its important for threads in the same warp to execute the same instructions. This code is always the same number of instructions no matter what the input value.
inline int get_num_bytes(unsigned long long value) // where unsigned long long is the largest integer value on this platform
{
int size = 1; // starts at 1 sot that 0 will return 1 byte
size += !!(value & 0xFF00);
size += !!(value & 0xFFFF0000);
if (sizeof(unsigned long long) > 4) // every sane compiler will optimize this out
{
size += !!(value & 0xFFFFFFFF00000000ull);
if (sizeof(unsigned long long) > 8)
{
size += !!(value & 0xFFFFFFFFFFFFFFFF0000000000000000ull);
}
}
static const int size_table[] = { 1, 2, 4, 8, 16 };
return size_table[size];
}
g++ -O3 produces the following (verifying that the ifs are optimized out):
xor %edx,%edx
test $0xff00,%edi
setne %dl
xor %eax,%eax
test $0xffff0000,%edi
setne %al
lea 0x1(%rdx,%rax,1),%eax
movabs $0xffffffff00000000,%rdx
test %rdx,%rdi
setne %dl
lea (%rdx,%rax,1),%rax
and $0xf,%eax
mov _ZZ13get_num_bytesyE10size_table(,%rax,4),%eax
retq
You need exactly the log function
nb_bytes = floor(log(x)/log(256))+1 if you use log2, log2(256) == 8 so
floor(log2(x)/8)+1
Use this:
int n = 0;
while (x != 0) {
x >>= 8;
n ++;
}
This assumes that x
contains your (positive) value.
Note that zero will be declared encodable as no byte at all. Also, most variable-size encodings need some length field or terminator to know where encoding stops in a file or stream (usually, when you encode an integer and mind about size, then there is more than one integer in your encoded object).
You may first get the highest bit set, which is the same as log2(N), and then get the bytes needed by ceil(log2(N) / 8).
Here are some bit hacks for getting the position of the highest bit set, which are copied from http://graphics.stanford.edu/~seander/bithacks.html#IntegerLogObvious, and you can click the URL for details of how these algorithms work.
Find the integer log base 2 of an integer with an 64-bit IEEE float
int v; // 32-bit integer to find the log base 2 of
int r; // result of log_2(v) goes here
union { unsigned int u[2]; double d; } t; // temp
t.u[__FLOAT_WORD_ORDER==LITTLE_ENDIAN] = 0x43300000;
t.u[__FLOAT_WORD_ORDER!=LITTLE_ENDIAN] = v;
t.d -= 4503599627370496.0;
r = (t.u[__FLOAT_WORD_ORDER==LITTLE_ENDIAN] >> 20) - 0x3FF;
Find the log base 2 of an integer with a lookup table
static const char LogTable256[256] =
{
#define LT(n) n, n, n, n, n, n, n, n, n, n, n, n, n, n, n, n
-1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
LT(4), LT(5), LT(5), LT(6), LT(6), LT(6), LT(6),
LT(7), LT(7), LT(7), LT(7), LT(7), LT(7), LT(7), LT(7)
};
unsigned int v; // 32-bit word to find the log of
unsigned r; // r will be lg(v)
register unsigned int t, tt; // temporaries
if (tt = v >> 16)
{
r = (t = tt >> 8) ? 24 + LogTable256[t] : 16 + LogTable256[tt];
}
else
{
r = (t = v >> 8) ? 8 + LogTable256[t] : LogTable256[v];
}
Find the log base 2 of an N-bit integer in O(lg(N)) operations
unsigned int v; // 32-bit value to find the log2 of
const unsigned int b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
const unsigned int S[] = {1, 2, 4, 8, 16};
int i;
register unsigned int r = 0; // result of log2(v) will go here
for (i = 4; i >= 0; i--) // unroll for speed...
{
if (v & b[i])
{
v >>= S[i];
r |= S[i];
}
}
// OR (IF YOUR CPU BRANCHES SLOWLY):
unsigned int v; // 32-bit value to find the log2 of
register unsigned int r; // result of log2(v) will go here
register unsigned int shift;
r = (v > 0xFFFF) << 4; v >>= r;
shift = (v > 0xFF ) << 3; v >>= shift; r |= shift;
shift = (v > 0xF ) << 2; v >>= shift; r |= shift;
shift = (v > 0x3 ) << 1; v >>= shift; r |= shift;
r |= (v >> 1);
// OR (IF YOU KNOW v IS A POWER OF 2):
unsigned int v; // 32-bit value to find the log2 of
static const unsigned int b[] = {0xAAAAAAAA, 0xCCCCCCCC, 0xF0F0F0F0,
0xFF00FF00, 0xFFFF0000};
register unsigned int r = (v & b[0]) != 0;
for (i = 4; i > 0; i--) // unroll for speed...
{
r |= ((v & b[i]) != 0) << i;
}
For each of eight times, shift the int eight bits to the right and see if there are still 1
-bits left. The number of times you shift before you stop is the number of bytes you need.
More succinctly, the minimum number of bytes you need is ceil(min_bits/8)
, where min_bits
is the index (i+1)
of the highest set bit.