How do you make an UIImageView on the storyboard clickable (swift)

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后悔当初
后悔当初 2020-12-13 02:39

I am new to swift (and Xcode development in general) and I was wondering how to make an ImageView on the storyboard clickable. What I\'m trying to do is make it so when its

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  • 2020-12-13 02:50

    I would suggest creating a UIButton with no text and making it the image you want, instead. After doing that, you can CTRL-drag from the image to the view controller you want to segue to. Or you can just make an IBAction in your view controller's code that manually segues.

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  • 2020-12-13 02:50

    Well, although you can use a UITapGestureRecognizer like mentioned above, if you need to do a quick project and just care about the functionality of the app, the easiest way is to have a transparent button covering your UIImageView with no text, and then using that to write whatever code you want. Sure, this will not be recommended if you're making a very important project or something but if you just want to make a quick app (let's say a very simple MVP for some meeting) this method should work fine.

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  • 2020-12-13 02:55

    You can do it even easier and make a image clickable via Storyboard with no coding at all.

    • First you need to drag a UITapGestureRecognizer onto your UIImageView in Storyboard.
    • Then you create the IBAction you want to run in your code with @IBAction func imageClicked(_ sender: Any) {}
    • Next you need to connect the UITapGestureRecognizer to the IBAction in your class by selecting the gesture recognizer in the Document Outline, then switching to the Connection Inspector Tab and dragging the Sent Actions -> Selector to your UIViewController where you then select the appropriate action you created previously.
    • Finally you have to set the checkbox User Interaction Enabled on the image view.

    Done, a fully clickable UIImageView without writing a single line of code except the obvious function you want to invoke. But hey, if you for example want to push a segue instead, then you can go without coding at all by using the gesture recognizers Triggered Segues instead of its Sent Actions.

    Though Storyboard have their limitations, theres no need to write code for clickable images. ;)

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  • 2020-12-13 02:57

    I achieved this by setting user interaction enable = true

    and this code below in TouchesBegan... Clean and simple for this

    ImageView was also inside a StackView

    if let touch = touches.first {
       if touch.view == profilePicture {
          print("image touched")
       }
    }
    
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  • 2020-12-13 03:04

    On the storyboard set image view user interaction enabled and then get with this method

    -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 
    {
        UITouch *touch = [touches anyObject];
    
        if ([touch view] == yourImageView)
        {
                //add your code for image touch here 
        }
    }
    
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  • 2020-12-13 03:08

    You can add tapGesture for that. Here is the code:

    class ViewController: UIViewController {
    
    @IBOutlet weak var imageView: UIImageView!
    override func viewDidLoad() {
        super.viewDidLoad()
        // create tap gesture recognizer
        let tapGesture = UITapGestureRecognizer(target: self, action: "imageTapped:")
    
        // add it to the image view;
        imageView.addGestureRecognizer(tapGesture)
        // make sure imageView can be interacted with by user
        imageView.userInteractionEnabled = true
    }
    
    func imageTapped(gesture: UIGestureRecognizer) {
        // if the tapped view is a UIImageView then set it to imageview
        if let imageView = gesture.view as? UIImageView {
            println("Image Tapped")
            //Here you can initiate your new ViewController
    
            }
        }
    }
    

    Swift 3.0

    class ViewController: UIViewController {
    
        @IBOutlet weak var imageView: UIImageView!
        override func viewDidLoad() {
            super.viewDidLoad()
            // create tap gesture recognizer
            let tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.imageTapped(gesture:)))
    
            // add it to the image view;
            imageView.addGestureRecognizer(tapGesture)
            // make sure imageView can be interacted with by user
            imageView.isUserInteractionEnabled = true
        }
    
        func imageTapped(gesture: UIGestureRecognizer) {
            // if the tapped view is a UIImageView then set it to imageview
            if (gesture.view as? UIImageView) != nil {
                print("Image Tapped")
                //Here you can initiate your new ViewController
    
            }
        }
    }
    

    Swift 5.0

    class ViewController: UIViewController {
    
        @IBOutlet weak var imageView: UIImageView!
    
        override func viewDidLoad() {
            super.viewDidLoad()
            // create tap gesture recognizer
            let tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.imageTapped(gesture:)))
    
            // add it to the image view;
            imageView.addGestureRecognizer(tapGesture)
            // make sure imageView can be interacted with by user
            imageView.isUserInteractionEnabled = true
        }
    
        @objc func imageTapped(gesture: UIGestureRecognizer) {
            // if the tapped view is a UIImageView then set it to imageview
            if (gesture.view as? UIImageView) != nil {
                print("Image Tapped")
                //Here you can initiate your new ViewController
    
            }
        }
    }
    
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