I have a DialogFragment
and I set animation for enter/exit in the onActivityCreated
method as below:
@Override
public void on
You should set a theme for your base dialog
let say :-
public class CustomDialogFragment extends DialogFragment implements OnEditorActionListener
{
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState)
{
return super.onCreateView(inflater, container, savedInstanceState);
}
@Override
public Dialog onCreateDialog(Bundle savedInstanceState)
{
// Set a theme on the dialog builder constructor!
AlertDialog.Builder builder =
new AlertDialog.Builder( getActivity(), R.style.MyCustomTheme );
builder
.setTitle( "Your title" )
.setMessage( "Your message" )
.setPositiveButton( "OK" , new DialogInterface.OnClickListener()
{
@Override
public void onClick(DialogInterface dialog, int which) {
dismiss();
}
});
return builder.create();
}
}
Then you just need to define the theme that will include your desired animation. In styles.xml add your custom theme:
<style name="MyCustomTheme" parent="@android:style/Theme.Panel">
<item name="android:windowAnimationStyle">@style/MyAnimation.Window</item>
</style>
<style name="MyAnimation.Window" parent="@android:style/Animation.Activity">
<item name="android:windowEnterAnimation">@anim/anim_in</item>
<item name="android:windowExitAnimation">@anim/anim_out</item>
</style>
refer this
I think the best approach is to call the different animations on Button click. Hence you would have something similar to the below:
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button OkButton = (Button) findViewById(R.id.btnOk);
Button CancelButton = (Button) findViewById(R.id.btnCancel);
OkButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View view) {
getDialog().getWindow().getAttributes().windowAnimations = R.style.DialogAnimation;
}
});
return true;
CancelButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View view) {
getDialog().getWindow().getAttributes().windowAnimations = R.style.DialogAnimation2;
}
});
return true;
}
If I were you, I would also use correct naming conventions for future reference. For example setting DialogAnimation to OkAnimation and DialogAnimation2 to CancelAnimation.
Home this helps :)
You can set an Up & Down animations for dialog fragment. In 'res/anim' add two files:
// Slide up animation
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<translate
android:duration="@android:integer/config_mediumAnimTime"
android:fromYDelta="100%"
android:interpolator="@android:anim/accelerate_interpolator"
android:toYDelta="0" />
</set>
// Slide dowm animation
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<translate
android:duration="@android:integer/config_mediumAnimTime"
android:fromYDelta="0%p"
android:interpolator="@android:anim/accelerate_interpolator"
android:toYDelta="100%p" />
</set>
// Style
<style name="DialogAnimation">
<item name="android:windowEnterAnimation">@anim/slide_up</item>
<item name="android:windowExitAnimation">@anim/slide_down</item>
</style>
// Inside Dialog Fragment
@Override
public void onActivityCreated(Bundle arg0) {
super.onActivityCreated(arg0);
getDialog().getWindow()
.getAttributes().windowAnimations = R.style.DialogAnimation;
}
One simple way to do what you want is to use animation listeners like.
animation.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
// dismiss your dialog in here and it will work
}
});
Start animation on your onclick method and dismiss dialog on onAnimationEnd() method.You may have to make snimation objects and start them manually with View's startAnimation(animation) method.
You can do it inside your DialogFragment, without changing
getDialog().getWindow()
.getAttributes().windowAnimations
You should animate "decor view" in onStart and onClick.
This is the code snipped :
Create Dialog first
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
return new AlertDialog.Builder(getActivity())
.setTitle("Hello from animated dialog :)")
.setNegativeButton("Cancel",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
//we have to add button here and then override it's click in onStart
}
}
)
.setCancelable(false)
.create();
}
Then override onStart method
@Override
public void onStart() {
super.onStart();
AlertDialog dialog = (AlertDialog)getDialog();
final View decorView = getDialog()
.getWindow()
.getDecorView();
ObjectAnimator scaleDown = ObjectAnimator.ofPropertyValuesHolder(decorView,
PropertyValuesHolder.ofFloat("scaleX", 0.0f, 1.0f),
PropertyValuesHolder.ofFloat("scaleY", 0.0f, 1.0f),
PropertyValuesHolder.ofFloat("alpha", 0.0f, 1.0f));
scaleDown.setDuration(2000);
scaleDown.start();
Button positiveButton = dialog.getButton(Dialog.BUTTON_NEGATIVE);
positiveButton.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v)
{
final View decorView = getDialog()
.getWindow()
.getDecorView();
ObjectAnimator scaleDown = ObjectAnimator.ofPropertyValuesHolder(decorView,
PropertyValuesHolder.ofFloat("scaleX", 1.0f, 0.0f),
PropertyValuesHolder.ofFloat("scaleY", 1.0f, 0.0f),
PropertyValuesHolder.ofFloat("alpha", 1.0f, 0.0f));
scaleDown.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationEnd(Animator animation) {
dismiss();
}
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
scaleDown.setDuration(2000);
scaleDown.start();
}
});
}
Here is the result animation
And if you remove scale properties from my code you will get only alpha animation. Exactly as you wanted.
Remove this:
PropertyValuesHolder.ofFloat("scaleX", 1.0f, 0.0f),
PropertyValuesHolder.ofFloat("scaleY", 1.0f, 0.0f),