I\'m receiving image from a server, then based on a color chosen by the user, the image color will be changed.
I tried the following :
_sketchImageVi
Try setting the tint color on the superview of the image view. E.g. [self.view setTintColor:color];
In Swift 3.0 you can use this extension: [Based on @VietHung's objective-c solution]
extension UIImage {
func imageWithColor(_ color: UIColor) -> UIImage? {
var image = imageWithRenderingMode(.alwaysTemplate)
UIGraphicsBeginImageContextWithOptions(size, false, scale)
color.set()
image.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
One thing you can do is, just add your images to Assets folder in XCode and then change the rendering mode to Template Image, so whenever you change the tint color of UIImageView, it will automatically makes change to image.
Check this link out -> https://www.google.co.in/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwiM0YXO0ejTAhUIQ48KHfGpBpgQjRwIBw&url=https%3A%2F%2Fkrakendev.io%2Fblog%2F4-xcode-asset-catalog-secrets-you-need-to-know&psig=AFQjCNGnAzVn92pCqM8612o1R0J9q1y7cw&ust=1494619445516498
let image = UIImage(named: "i m a g e n a m e")?.withRenderingMode(.alwaysTemplate)
imageView.tintColor = UIColor.white // Change to require color
imageView.image = image
in Swift 4 you can simply make an extension like that:
import UIKit
extension UIImageView {
func tintImageColor(color: UIColor) {
guard let image = image else { return }
self.image = image.withRenderingMode(UIImageRenderingMode.alwaysTemplate)
self.tintColor = color
}
}
extension UIImage {
func imageWithColor(_ color: UIColor) -> UIImage? {
var image: UIImage? = withRenderingMode(.alwaysTemplate)
UIGraphicsBeginImageContextWithOptions(size, false, scale)
color.set()
image?.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}