I\'m working on an Electron app
with Angular 4. I want to play sound on some specific action. Is there any module or code for that? It can be in the angular 4 o
just did this in a project am working (angular 4) and it worked
playAudio(){
let audio = new Audio();
audio.src = "../../../assets/audio/alarm.wav";
audio.load();
audio.play();
}
this.playAudio();
make sure the path is correct and references an existing audio
updated: I had the same problem and used ViewChild reference with ElementRef to solve this.
app.component.ts
@ViewChild('audioOption') audioPlayerRef: ElementRef;
onAudioPlay(){
this.audioPlayerRef.nativeElement.play();
}
app.component.html
<audio #audioOption>
<source src='../*.mp3' type="audio/mp3">
</audio>
As per Robin's comment, i have checked that link we can use it using the audio() object in the ts file like this:
this.audio = new Audio();
this.audio.src = "../../../assets/sounds/button_1.mp3";
this.audio.load();
this.audio.play();
You could try using howler.js
You can install it to your project with npm install --save howler
and play a sound like this:
var sound = new Howl({
src: ['sound.mp3']
});
sound.play();
The Asmon code is good, but I think that the real problem is that the Google Chrome policy was updated, on this page https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio you can find The answer In summary, the focus should be on this.
Chrome's autoplay policies are simple:
playSound(sound) {
sound = "../assets/sounds/" + sound + ".mp3";
sound && ( new Audio(sound) ).play()
}
Where sound
is the file name if you need this method to be reusable.