In the '92/'93 time frame I worked on a plugin architecture for Aldus PageMaker, which was coded in C++. PageMaker was built on a C++ OOP framework called VAMP, which assisted its portability between Mac OS and Windows.
So we tried to use the features of C++ to build a plugin architecture. This proved to be very problematic for C++ classes due to the so-called brittle base class problem. I proceeded to write a paper that was published in journals and that I presented at OOPSLA '93 in a reflection workshop. I also made contact with Bjarne Stroustrup at a Usenix conference in Portland and proceeded to dialog with him for several months, where he championed the issue of dealing with the brittle base class problem on my behalf. (Alas, other issues were deemed more important at that time.)
Microsoft introduced the COM/DCOM system and for that platform that was looked on as a viable solution to the problem. C++ could be used as an implementation language for COM via abstract classes used to define COM interfaces.
However, these days developers shun away from COM/DCOM.
In contrast, NeXT devised a plugin architecture using Objective C in the early 90s in the NeXT Step framework. Today that lives on vibrantly in Mac OS X on Apple's computers and important platforms such as the iPhone.
I submit Objective C enabled solving the plugin problem in a superior manner.
I personally regard the brittle base class problem of C++ to be it's most fatal flaw.
If were building a plugin architecture with the C-based family of languages, would do so using Objective C.