How can I tint a UIImage with gradient?

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攒了一身酷
攒了一身酷 2020-12-12 18:37

I searched everywhere but didn\'t find the solution. I have image 1. How can I programatically tint them with gradient to get images 2 and 3? Here are those images:

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4条回答
  • 2020-12-12 18:42

    EDIT: Here is a version which supports non-retina and retina displays

    The method can be used as a category for UIImage

    + (UIImage *)imageWithGradient:(UIImage *)img startColor:(UIColor *)color1 endColor:(UIColor *)color2 {
        UIGraphicsBeginImageContextWithOptions(img.size, NO, img.scale);
        CGContextRef context = UIGraphicsGetCurrentContext();
        CGContextTranslateCTM(context, 0, img.size.height);
        CGContextScaleCTM(context, 1.0, -1.0);
    
        CGContextSetBlendMode(context, kCGBlendModeNormal);
        CGRect rect = CGRectMake(0, 0, img.size.width, img.size.height);
        //CGContextDrawImage(context, rect, img.CGImage);
    
        // Create gradient
        NSArray *colors = [NSArray arrayWithObjects:(id)color2.CGColor, (id)color1.CGColor, nil];
        CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
        CGGradientRef gradient = CGGradientCreateWithColors(space, (__bridge CFArrayRef)colors, NULL);
    
        // Apply gradient
        CGContextClipToMask(context, rect, img.CGImage);
        CGContextDrawLinearGradient(context, gradient, CGPointMake(0,0), CGPointMake(0, img.size.height), 0);
        UIImage *gradientImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
    
        CGGradientRelease(gradient);
        CGColorSpaceRelease(space);
    
        return gradientImage;
    }
    

    Edit: added change by sobri

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  • 2020-12-12 18:42

    Swift 4 version.

    import UIKit
    
    extension UIImage {
    
    func tintedWithLinearGradientColors(colorsArr: [CGColor]) -> UIImage {
        UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale);
        guard let context = UIGraphicsGetCurrentContext() else {
            return UIImage()
        }
        context.translateBy(x: 0, y: self.size.height)
        context.scaleBy(x: 1, y: -1)
    
        context.setBlendMode(.normal)
        let rect = CGRect.init(x: 0, y: 0, width: size.width, height: size.height)
    
        // Create gradient
        let colors = colorsArr as CFArray
        let space = CGColorSpaceCreateDeviceRGB()
        let gradient = CGGradient(colorsSpace: space, colors: colors, locations: nil)
    
        // Apply gradient
        context.clip(to: rect, mask: self.cgImage!)
        context.drawLinearGradient(gradient!, start: CGPoint(x: 0, y: 0), end: CGPoint(x: 0, y: self.size.height), options: .drawsAfterEndLocation)
        let gradientImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
    
        return gradientImage!
    }
    }
    
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  • 2020-12-12 19:06

    Swift version (as UIImage extension, using remy's answer ):

    extension UIImage {
        func tintedWithLinearGradientColors(colorsArr: [CGColor!]) -> UIImage {
            UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale);
            let context = UIGraphicsGetCurrentContext()
            CGContextTranslateCTM(context, 0, self.size.height)
            CGContextScaleCTM(context, 1.0, -1.0)
    
            CGContextSetBlendMode(context, kCGBlendModeNormal)
            let rect = CGRectMake(0, 0, self.size.width, self.size.height)
    
            // Create gradient
    
            let colors = colorsArr as CFArray
            let space = CGColorSpaceCreateDeviceRGB()
            let gradient = CGGradientCreateWithColors(space, colors, nil)
    
            // Apply gradient
    
            CGContextClipToMask(context, rect, self.CGImage)
            CGContextDrawLinearGradient(context, gradient, CGPointMake(0, 0), CGPointMake(0, self.size.height), 0)
            let gradientImage = UIGraphicsGetImageFromCurrentImageContext()
            UIGraphicsEndImageContext()
    
            return gradientImage
        }
    }
    
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  • 2020-12-12 19:08

    I believe that the following should work - do comment if it doesn't!

    // Load image
    UIImage *image = [UIImage imageNamed:@"MyCoolImage.png"];
    CGFloat scale = image.scale;
    UIGraphicsBeginImageContext(CGSizeMake(image.size.width * scale, image.size.height * scale));
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextTranslateCTM(context, 0, image.size.height);
    CGContextScaleCTM(context, 1.0, -1.0);
    
    CGContextSetBlendMode(context, kCGBlendModeMultiply);
    CGRect rect = CGRectMake(0, 0, image.size.width * scale, image.size.height * scale);
    CGContextDrawImage(context, rect, image.CGImage);
    
    // Create gradient
    
    UIColor *colorOne = ....;
    UIColor *colorTwo = ....;
    
    NSArray *colors = [NSArray arrayWithObjects:(id)colorOne.CGColor, (id)colorTwo.CGColor, nil];
    CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
    CGGradientRef gradient = CGGradientCreateWithColors(space, (CFArrayRef)colors, NULL);
    
    // Apply gradient
    
    CGContextClipToMask(context, rect, image.CGImage);
    CGContextDrawLinearGradient(context, gradient, CGPointMake(0,0), CGPointMake(0,image.size.height * scale), 0);
    CGGradientRelease(gradient);
    UIImage *gradientImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    

    Credit to CoffeeShopped for the basic idea.

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