Generate Random Color distinguishable to Humans

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旧时难觅i
旧时难觅i 2020-12-12 14:11

I am trying to randomly generate a color in hex in javascript.

However the colors generated are almost indistinguishable from eachother.
Is there a way to improv

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  • 2020-12-12 14:49

    I agree with all the answers, we don't really know what you expect here...

    This is a possibility that can give you the choice between the rgb(r, g, b) output for css elements, and the hex output...

    This is a quick example, you have just to adapt this draft but it works as it on Firefox :

    <script type="text/javascript">
        //<![CDATA[
            function RndColor(){
            var maximum = 255;
            var minimum = 100;
            var range = maximum - minimum;
            var red = Math.floor(Math.random()*range)+minimum;
            var green = Math.floor(Math.random()*range)+minimum;
            var blue = Math.floor(Math.random()*range)+minimum;
            var redToHex = red.toString(16);
            var greenToHex = green.toString(16);
            var blueToHex = blue.toString(16);
            this.rgbValue = "rgb(" + red + "," + green + "," + blue + ")";
            this.hexValue = "#" + redToHex + "" + greenToHex + "" + blueToHex;
        }
        RndColor.prototype.getRGB = function(){
            return this.rgbValue;
        }
        RndColor.prototype.getHex = function(){
            return this.hexValue;
        }
        //]]>
    </script>
    

    Then you can retrieve the value as here bellow :

    <script type="text/javascript">
    //<![CDATA[
        rndCol = new RndColor();
        document.write("<div style = width:150px;height:100px;background-color:" + rndCol.getHex() + ">" + rndCol.getHex() + "</div><br /><br />");
        document.write("<div style = width:150px;height:100px;background-color:" + rndCol.getRGB() + ">" + rndCol.getRGB() + "</div>");
    //]]>
    </script>
    

    I hope this can help you. Best regards.

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  • 2020-12-12 14:51

    Try this:

    function getRandomColor() {
        var letters = '0123456789ABCDEF'.split('');
        var color = '#';
        for (var i = 0; i < 6; i++ ) {
            color += letters[Math.round(Math.random() * 15)];
        }
        return color;
    }
    

    See it in action: http://jsfiddle.net/3wjgG/1/

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  • 2020-12-12 14:57

    I know I'm very late to this party, but I wrote up a more elaborate function to generate a set of contrasting random colors for another project. They are both (at least somewhat) attractive and genuinely random (not based on predefined colors) but my code is a bit more complicated than some of the other responses (so it's not for just getting the basics)

    This is for users who want to have more than one random color on their page, and want to make sure no two colors are too similar.

    Fiddle

    var generateRandomColors=function(number){
    /*
    This generates colors using the following algorithm:
    Each time you create a color:
        Create a random, but attractive, color{
            Red, Green, and Blue are set to random luminosity.
            One random value is reduced significantly to prevent grayscale.
            Another is increased by a random amount up to 100%.
            They are mapped to a random total luminosity in a medium-high range (bright but not white).
        }
        Check for similarity to other colors{
            Check if the colors are very close together in value.
            Check if the colors are of similar hue and saturation.
            Check if the colors are of similar luminosity.
            If the random color is too similar to another,
            and there is still a good opportunity to change it:
                Change the hue of the random color and try again.
        }
        Output array of all colors generated
    */
        //if we've passed preloaded colors and they're in hex format
        if(typeof(arguments[1])!='undefined'&&arguments[1].constructor==Array&&arguments[1][0]&&arguments[1][0].constructor!=Array){
            for(var i=0;i<arguments[1].length;i++){ //for all the passed colors
                var vals = /^#?([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})$/i.exec(arguments[1][i]); //get RGB values
                arguments[1][i]=[parseInt(vals[1], 16),parseInt(vals[2], 16),parseInt(vals[3], 16)]; //and convert them to base 10
            }
        }
        var loadedColors=typeof(arguments[1])=='undefined'?[]:arguments[1],//predefine colors in the set
            number=number+loadedColors.length,//reset number to include the colors already passed
            lastLoadedReduction=Math.floor(Math.random()*3),//set a random value to be the first to decrease
            rgbToHSL=function(rgb){//converts [r,g,b] into [h,s,l]
                var r=rgb[0],g=rgb[1],b=rgb[2],cMax=Math.max(r,g,b),cMin=Math.min(r,g,b),delta=cMax-cMin,l=(cMax+cMin)/2,h=0,s=0;if(delta==0)h=0;else if(cMax==r)h=60*((g-b)/delta%6);else if(cMax==g)h=60*((b-r)/delta+2);else h=60*((r-g)/delta+4);if(delta==0)s=0;else s=delta/(1-Math.abs(2*l-1));return[h,s,l]
            },hslToRGB=function(hsl){//converts [h,s,l] into [r,g,b]
                var h=hsl[0],s=hsl[1],l=hsl[2],c=(1-Math.abs(2*l-1))*s,x=c*(1-Math.abs(h/60%2-1)),m=l-c/2,r,g,b;if(h<60){r=c;g=x;b=0}else if(h<120){r=x;g=c;b=0}else if(h<180){r=0;g=c;b=x}else if(h<240){r=0;g=x;b=c}else if(h<300){r=x;g=0;b=c}else{r=c;g=0;b=x}return[r,g,b]
            },shiftHue=function(rgb,degree){//shifts [r,g,b] by a number of degrees
                var hsl=rgbToHSL(rgb); //convert to hue/saturation/luminosity to modify hue
                hsl[0]+=degree; //increment the hue
                if(hsl[0]>360){ //if it's too high
                    hsl[0]-=360 //decrease it mod 360
                }else if(hsl[0]<0){ //if it's too low
                    hsl[0]+=360 //increase it mod 360
                }
                return hslToRGB(hsl); //convert back to rgb
            },differenceRecursions={//stores recursion data, so if all else fails we can use one of the hues already generated
                differences:[],//used to calculate the most distant hue
                values:[]//used to store the actual colors
            },fixDifference=function(color){//recursively asserts that the current color is distinctive
                if(differenceRecursions.values.length>23){//first, check if this is the 25th recursion or higher. (can we try any more unique hues?)
                    //if so, get the biggest value in differences that we have and its corresponding value
                    var ret=differenceRecursions.values[differenceRecursions.differences.indexOf(Math.max.apply(null,differenceRecursions.differences))];
                    differenceRecursions={differences:[],values:[]}; //then reset the recursions array, because we're done now
                    return ret; //and then return up the recursion chain
                } //okay, so we still have some hues to try.
                var differences=[]; //an array of the "difference" numbers we're going to generate.
                for(var i=0;i<loadedColors.length;i++){ //for all the colors we've generated so far
                    var difference=loadedColors[i].map(function(value,index){ //for each value (red,green,blue)
                        return Math.abs(value-color[index]) //replace it with the difference in that value between the two colors
                    }),sumFunction=function(sum,value){ //function for adding up arrays
                        return sum+value
                    },sumDifference=difference.reduce(sumFunction), //add up the difference array
                    loadedColorLuminosity=loadedColors[i].reduce(sumFunction), //get the total luminosity of the already generated color
                    currentColorLuminosity=color.reduce(sumFunction), //get the total luminosity of the current color
                    lumDifference=Math.abs(loadedColorLuminosity-currentColorLuminosity), //get the difference in luminosity between the two
                    //how close are these two colors to being the same luminosity and saturation?
                    differenceRange=Math.max.apply(null,difference)-Math.min.apply(null,difference),
                    luminosityFactor=50, //how much difference in luminosity the human eye should be able to detect easily
                    rangeFactor=75; //how much difference in luminosity and saturation the human eye should be able to dect easily
                    if(luminosityFactor/(lumDifference+1)*rangeFactor/(differenceRange+1)>1){ //if there's a problem with range or luminosity
                        //set the biggest difference for these colors to be whatever is most significant
                        differences.push(Math.min(differenceRange+lumDifference,sumDifference));
                    }
                    differences.push(sumDifference); //otherwise output the raw difference in RGB values
                }
                var breakdownAt=64, //if you're generating this many colors or more, don't try so hard to make unique hues, because you might fail.
                breakdownFactor=25, //how much should additional colors decrease the acceptable difference
                shiftByDegrees=15, //how many degrees of hue should we iterate through if this fails
                acceptableDifference=250, //how much difference is unacceptable between colors
                breakVal=loadedColors.length/number*(number-breakdownAt), //break down progressively (if it's the second color, you can still make it a unique hue)
                totalDifference=Math.min.apply(null,differences); //get the color closest to the current color
                if(totalDifference>acceptableDifference-(breakVal<0?0:breakVal)*breakdownFactor){ //if the current color is acceptable
                    differenceRecursions={differences:[],values:[]} //reset the recursions object, because we're done
                    return color; //and return that color
                } //otherwise the current color is too much like another
                //start by adding this recursion's data into the recursions object
                differenceRecursions.differences.push(totalDifference);
                differenceRecursions.values.push(color);
                color=shiftHue(color,shiftByDegrees); //then increment the color's hue
                return fixDifference(color); //and try again
            },color=function(){ //generate a random color
                var scale=function(x){ //maps [0,1] to [300,510]
                    return x*210+300 //(no brighter than #ff0 or #0ff or #f0f, but still pretty bright)
                },randVal=function(){ //random value between 300 and 510
                    return Math.floor(scale(Math.random()))
                },luminosity=randVal(), //random luminosity
                    red=randVal(), //random color values
                    green=randVal(), //these could be any random integer but we'll use the same function as for luminosity
                    blue=randVal(),
                    rescale, //we'll define this later
                    thisColor=[red,green,blue], //an array of the random values
                    /*
                    #ff0 and #9e0 are not the same colors, but they are on the same range of the spectrum, namely without blue.
                    Try to choose colors such that consecutive colors are on different ranges of the spectrum.
                    This shouldn't always happen, but it should happen more often then not.
                    Using a factor of 2.3, we'll only get the same range of spectrum 15% of the time.
                    */
                    valueToReduce=Math.floor(lastLoadedReduction+1+Math.random()*2.3)%3, //which value to reduce
                    /*
                    Because 300 and 510 are fairly close in reference to zero,
                    increase one of the remaining values by some arbitrary percent betweeen 0% and 100%,
                    so that our remaining two values can be somewhat different.
                    */
                    valueToIncrease=Math.floor(valueToIncrease+1+Math.random()*2)%3, //which value to increase (not the one we reduced)
                    increaseBy=Math.random()+1; //how much to increase it by
                lastLoadedReduction=valueToReduce; //next time we make a color, try not to reduce the same one
                thisColor[valueToReduce]=Math.floor(thisColor[valueToReduce]/16); //reduce one of the values
                thisColor[valueToIncrease]=Math.ceil(thisColor[valueToIncrease]*increaseBy) //increase one of the values
                rescale=function(x){ //now, rescale the random numbers so that our output color has the luminosity we want
                    return x*luminosity/thisColor.reduce(function(a,b){return a+b}) //sum red, green, and blue to get the total luminosity
                };
                thisColor=fixDifference(thisColor.map(function(a){return rescale(a)})); //fix the hue so that our color is recognizable
                if(Math.max.apply(null,thisColor)>255){ //if any values are too large
                    rescale=function(x){ //rescale the numbers to legitimate hex values
                        return x*255/Math.max.apply(null,thisColor)
                    }
                    thisColor=thisColor.map(function(a){return rescale(a)});
                }
                return thisColor;
            };
        for(var i=loadedColors.length;i<number;i++){ //Start with our predefined colors or 0, and generate the correct number of colors.
            loadedColors.push(color().map(function(value){ //for each new color
                return Math.round(value) //round RGB values to integers
            }));
        }
        //then, after you've made all your colors, convert them to hex codes and return them.
        return loadedColors.map(function(color){
            var hx=function(c){ //for each value
                var h=c.toString(16);//then convert it to a hex code
                return h.length<2?'0'+h:h//and assert that it's two digits
            }
            return "#"+hx(color[0])+hx(color[1])+hx(color[2]); //then return the hex code
        });
    }
    

    Please note, although I don't do so in my example, that this can also be used to add new distinct, random colors to a set:

    generateRandomColors(1,generateRandomColors(10))
    
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  • 2020-12-12 15:05

    What you are saying is that you do not want to generate random colors, you are saying that you want to generate different colors.
    You can find a good tutorial on how to do it here: http://krazydad.com/tutorials/makecolors.php .

    I made this fiddle with the relevant code from the tutorial demonstrating how you would generate non-repeating colors:

    http://jsfiddle.net/rGL52/

    The only differnce from the tutorial code is that the makegradient() function returns an array of colors that you can later apply at will in your page.

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  • 2020-12-12 15:08

    You could use a fixed set of colors, such as the ones listed in the jquery.color.js plugin.

    List of colors from jquery.color.js plugin:

    Colors = {};
    Colors.names = {
        aqua: "#00ffff",
        azure: "#f0ffff",
        beige: "#f5f5dc",
        black: "#000000",
        blue: "#0000ff",
        brown: "#a52a2a",
        cyan: "#00ffff",
        darkblue: "#00008b",
        darkcyan: "#008b8b",
        darkgrey: "#a9a9a9",
        darkgreen: "#006400",
        darkkhaki: "#bdb76b",
        darkmagenta: "#8b008b",
        darkolivegreen: "#556b2f",
        darkorange: "#ff8c00",
        darkorchid: "#9932cc",
        darkred: "#8b0000",
        darksalmon: "#e9967a",
        darkviolet: "#9400d3",
        fuchsia: "#ff00ff",
        gold: "#ffd700",
        green: "#008000",
        indigo: "#4b0082",
        khaki: "#f0e68c",
        lightblue: "#add8e6",
        lightcyan: "#e0ffff",
        lightgreen: "#90ee90",
        lightgrey: "#d3d3d3",
        lightpink: "#ffb6c1",
        lightyellow: "#ffffe0",
        lime: "#00ff00",
        magenta: "#ff00ff",
        maroon: "#800000",
        navy: "#000080",
        olive: "#808000",
        orange: "#ffa500",
        pink: "#ffc0cb",
        purple: "#800080",
        violet: "#800080",
        red: "#ff0000",
        silver: "#c0c0c0",
        white: "#ffffff",
        yellow: "#ffff00"
    };
    

    The rest is simply picking a random property from a Javascript object.

    Colors.random = function() {
        var result;
        var count = 0;
        for (var prop in this.names)
            if (Math.random() < 1/++count)
               result = prop;
        return result;
    };
    

    Using Colors.random() might get you a human-readable color. I even powered an example below.

    (function(){
        Colors = {};
        Colors.names = {
            aqua: "#00ffff",
            azure: "#f0ffff",
            beige: "#f5f5dc",
            black: "#000000",
            blue: "#0000ff",
            brown: "#a52a2a",
            cyan: "#00ffff",
            darkblue: "#00008b",
            darkcyan: "#008b8b",
            darkgrey: "#a9a9a9",
            darkgreen: "#006400",
            darkkhaki: "#bdb76b",
            darkmagenta: "#8b008b",
            darkolivegreen: "#556b2f",
            darkorange: "#ff8c00",
            darkorchid: "#9932cc",
            darkred: "#8b0000",
            darksalmon: "#e9967a",
            darkviolet: "#9400d3",
            fuchsia: "#ff00ff",
            gold: "#ffd700",
            green: "#008000",
            indigo: "#4b0082",
            khaki: "#f0e68c",
            lightblue: "#add8e6",
            lightcyan: "#e0ffff",
            lightgreen: "#90ee90",
            lightgrey: "#d3d3d3",
            lightpink: "#ffb6c1",
            lightyellow: "#ffffe0",
            lime: "#00ff00",
            magenta: "#ff00ff",
            maroon: "#800000",
            navy: "#000080",
            olive: "#808000",
            orange: "#ffa500",
            pink: "#ffc0cb",
            purple: "#800080",
            violet: "#800080",
            red: "#ff0000",
            silver: "#c0c0c0",
            white: "#ffffff",
            yellow: "#ffff00"
        };
        Colors.random = function() {
            var result;
            var count = 0;
            for (var prop in this.names)
                if (Math.random() < 1/++count)
                   result = prop;
            return { name: result, rgb: this.names[result]};
        };
        var $placeholder = $(".placeholder");
        $placeholder.click(function(){
            var color = Colors.random();
            $placeholder.css({'background-color': color.rgb});
            $("#color").html("It's " + color.name);
        });
    })();
    .placeholder {
        width: 150px;
        height: 150px;
        border: 1px solid black;
    }
    <script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
    <div class="placeholder"></div>
    <span id="color">Click the square above.</span>

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  • 2020-12-12 15:09

    For randomly generating colors, I tend to go for something simple like this:

    ​function randomColor () {
        var max = 0xffffff;
        return '#' + Math.round( Math.random() * max ).toString( 16 );
    }
    ​
    

    I'm not sure what you mean by unrecognizable. This method doesn't offer much customization, but at very least makes it easy to keep numbers from being too light or too dark.

    If you want to give bigger gaps between the generated colors, you could try reducing the number of allowed characters. I've used a method like that in the past where I only used 0369cf as the pool of characters to pull from. Combining this with a check for duplicates tends to give more distinguishable colors, as well as only utilizing the #fff 3-character syntax.

    Here's your original function modified to use this method:

    function randomColor(){
        var allowed = "0369cf".split( '' ), s = "#";
        while ( s.length < 4 ) {
           s += allowed.splice( Math.floor( ( Math.random() * allowed.length ) ), 1 );
        }
        return s;
    }
    
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