I have a UIButton
which is very similar to the standard iOS keyboard alphabet button.
I am not sure how to create a shadow only for the bottom layer li
View bottom shadow swift 4.2
viewTop.layer.shadowOffset = CGSize(width: 0, height: 1)
viewTop.layer.shadowColor = UIColor.lightGray.cgColor
viewTop.layer.shadowOpacity = 1
viewTop.layer.shadowRadius = 5
viewTop.layer.masksToBounds = false
You can try with this code:
LoveButtonOutlet.layer.backgroundColor = UIColor.white.cgColor
LoveButtonOutlet.layer.cornerRadius = 10
LoveButtonOutlet.layer.borderWidth = 2
LoveButtonOutlet.layer.borderColor = UIColor.black.cgColor
LoveButtonOutlet.layer.shadowOffset = CGSize(width: 0, height: 1)
LoveButtonOutlet.layer.shadowColor = UIColor.darkGray.cgColor
LoveButtonOutlet.layer.shadowOpacity = 1
LoveButtonOutlet.layer.shadowRadius = 5
LoveButtonOutlet.layer.masksToBounds = false
CornerRadius and shadow don't mix well on the same layer. So you will have to embed your "to be cornered" UIButton inside an UIView. The shadow will be applied on this UIView.
The following code, given as an example, produces the image below it:
import UIKit
class CustomButton: UIButton {
required init(coder decoder: NSCoder) {
super.init(coder: decoder)
backgroundColor = UIColor.whiteColor()
}
override func drawRect(rect: CGRect) {
updateLayerProperties()
}
func updateLayerProperties() {
layer.masksToBounds = true
layer.cornerRadius = 12.0
//superview is your optional embedding UIView
if let superview = superview {
superview.backgroundColor = UIColor.clearColor()
superview.layer.shadowColor = UIColor.darkGrayColor().CGColor
superview.layer.shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: 12.0).CGPath
superview.layer.shadowOffset = CGSize(width: 2.0, height: 2.0)
superview.layer.shadowOpacity = 1.0
superview.layer.shadowRadius = 2
superview.layer.masksToBounds = true
superview.clipsToBounds = false
}
}
}
I have created IBInspectable
extension that will help you.
You can directly assign from storyboard
Swift 5
//MARK:- IBInspectable
extension UIView {
@IBInspectable var cornerRadius: CGFloat {
get {
return layer.cornerRadius
}
set {
layer.cornerRadius = newValue
layer.masksToBounds = newValue > 0
}
}
@IBInspectable var borderWidth: CGFloat {
get {
return layer.borderWidth
}
set {
layer.borderWidth = newValue
}
}
@IBInspectable var borderColor: UIColor? {
get {
return UIColor(cgColor: layer.borderColor!)
}
set {
layer.borderColor = newValue?.cgColor
}
}
@IBInspectable
var shadowRadius: CGFloat {
get {
return layer.shadowRadius
}
set {
layer.masksToBounds = false
layer.shadowRadius = newValue
}
}
@IBInspectable
var shadowOpacity: Float {
get {
return layer.shadowOpacity
}
set {
layer.masksToBounds = false
layer.shadowOpacity = newValue
}
}
@IBInspectable
var shadowOffset: CGSize {
get {
return layer.shadowOffset
}
set {
layer.masksToBounds = false
layer.shadowOffset = newValue
}
}
@IBInspectable
var shadowColor: UIColor? {
get {
if let color = layer.shadowColor {
return UIColor(cgColor: color)
}
return nil
}
set {
if let color = newValue {
layer.shadowColor = color.cgColor
} else {
layer.shadowColor = nil
}
}
}
}
Put this method into your UIView extension and play with offset value
func drawShadow(shadowColor: UIColor = UIColor.black, opacity: Float =
0.3, offset: CGSize, radius: CGFloat = 5, shouldRasterize : Bool = false) {
self.layer.shadowColor = shadowColor.cgColor
self.layer.shadowOpacity = opacity
self.layer.shadowOffset = offset
self.layer.shadowRadius = radius
self.layer.shouldRasterize = shouldRasterize
}