What does \"orthogonality\" mean when talking about programming languages?
What are some examples of Orthogonality?
Orthogonality is the idea that things that are not related conceptually should not be related in the system so parts of the architecture that have nothing to do with each other, like the database and UI should not be changed together. A change to one part of your system should not cause the change to the other.
If for example, you change a few lines on the screen and cause a change in the database schema, this is called coupling. You usually want to minimize coupling between things that are mostly unrelated because it can grow and the system can become a nightmare to maintain in the long run.
Orthogonality in a programming language means that a relatively small set of primitive constructs can be combined in a relatively small number of ways to build the control and data structures of the language. Furthermore, every pos- sible combination of primitives is legal and meaningful. For example, consider data types. Suppose a language has four primitive data types (integer, float, double, and character) and two type operators (array and pointer). If the two type operators can be applied to themselves and the four primitive data types, a large number of data structures can be defined. The meaning of an orthogonal language feature is independent of the context of its appearance in a program. (the word orthogonal comes from the mathematical concept of orthogonal vectors, which are independent of each other.) Orthogonality follows from a symmetry of relationships among primi- tives. A lack of orthogonality leads to exceptions to the rules of the language. For example, in a programming language that supports pointers, it should be possible to define a pointer to point to any specific type defined in the language. However, if pointers are not allowed to point to arrays, many potentially useful user-defined data structures cannot be defined. We can illustrate the use of orthogonality as a design concept by compar- ing one aspect of the assembly languages of the IBM mainframe computers and the VAX series of minicomputers. We consider a single simple situation: adding two 32-bit integer values that reside in either memory or registers and replacing one of the two values with the sum. The IBM mainframes have two instructions for this purpose, which have the forms
A Reg1, memory_cell
AR Reg1, Reg2
where Reg1 and Reg2 represent registers. The semantics of these are
Reg1 ← contents(Reg1) + contents(memory_cell)
Reg1 ← contents(Reg1) + contents(Reg2)
The VAX addition instruction for 32-bit integer values is
ADDL operand_1, operand_2
whose semantics is
operand_2 ← contents(operand_1) + contents(operand_2)
In this case, either operand can be a register or a memory cell. The VAX instruction design is orthogonal in that a single instruction can use either registers or memory cells as the operands. There are two ways to specify operands, which can be combined in all possible ways. The IBM design is not orthogonal. Only two out of four operand combinations possibilities are legal, and the two require different instructions, A and AR . The IBM design is more restricted and therefore less writable. For example, you cannot add two values and store the sum in a memory location. Furthermore, the IBM design is more difficult to learn because of the restrictions and the additional instruction. Orthogonality is closely related to simplicity: The more orthogonal the design of a language, the fewer exceptions the language rules require. Fewer exceptions mean a higher degree of regularity in the design, which makes the language easier to learn, read, and understand. Anyone who has learned a sig- nificant part of the English language can testify to the difficulty of learning its many rule exceptions (for example, i before e except after c).
Orthogonality means the degree to which language consists of a set of independent primitive constructs that can be combined as necessary to express a program. Features are orthogonal if there are no restrictions on how they may be combined
Example : non-orthogonality
PASCAL: functions can't return structured types. Functional Languages are highly orthogonal.
Most of the answers are very long-winded, and even obscure. The point is: if a tool is orthogonal, it can be added, replaced, or removed, in favor of better tools, without screwing everything else up.
It's the difference between a carpenter having a hammer and a saw, which can be used for hammering or sawing, or having some new-fangled hammer/saw combo, which is designed to saw wood, then hammer it together. Either will work for sawing and then hammering together, but if you get some task that requires sawing, but not hammering, then only the orthogonal tools will work. Likewise, if you need to screw instead of hammering, you won't need to throw away your saw, if it's orthogonal (not mixed up with) your hammer.
The classic example is unix command line tools: you have one tool for getting the contents of a disk (dd), another for filtering lines from the file (grep), another for writing those lines to a file (cat), etc. These can all be mixed and matched at will.
Orthogonality in Programming:
Orthogonality is an important concept, addressing how a relatively small number of components can be combined in a relatively small number of ways to get the desired results. It is associated with simplicity; the more orthogonal the design, the fewer exceptions. This makes it easier to learn, read and write programs in a programming language. The meaning of an orthogonal feature is independent of context; the key parameters are symmetry and consistency (for example, a pointer is an orthogonal concept).
from Wikipedia