Saving an image array with UserDefaults

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北海茫月
北海茫月 2020-12-11 21:00

I have an app where the user takes a picture and once the picture is taken it should be saved to UserDefaults. I keep getting this error:

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  • 2020-12-11 21:20

    edit/update:

    Xcode 10.1 • Swift 4.2.1 or later

    It is not a good idea to store images at NSUserDefaults but if you really want to do it you need to store is as NSData.

    The value parameter can be only property list objects: NSData, NSString, NSNumber, NSDate, NSArray, or NSDictionary. For NSArray and NSDictionary objects, their contents must be property list objects

    I recommend saving it locally to disk at the Documents Folder. If you really want to save it to NSUserDefaults, I recommend using just for small images and do it at your own risk :) You can do as follow:

    extension UserDefaults {
        func set(image: UIImage?, quality: CGFloat = 0.5, forKey defaultName: String) {
            guard let image = image else {
                set(nil, forKey: defaultName)
                return
            }
            set(image.jpegData(compressionQuality: quality), forKey: defaultName)
        }
        func image(forKey defaultName:String) -> UIImage? {
            guard
                let data = data(forKey: defaultName),
                let image = UIImage(data: data)
            else  { return nil }
            return image
        }
        func set(images value: [UIImage]?, forKey defaultName: String) throws {
            guard let value = value else {
                removeObject(forKey: defaultName)
                return
            }
            try set(NSKeyedArchiver.archivedData(withRootObject: value, requiringSecureCoding: false), forKey: defaultName)
        }
        func images(forKey defaultName: String) throws -> [UIImage] {
            guard let data = data(forKey: defaultName) else { return [] }
    
            let object = try NSKeyedUnarchiver.unarchiveTopLevelObjectWithData(data)
            return object as? [UIImage] ?? []
        }
    }
    

    Testing:

    let image = UIImage(data: try! Data(contentsOf: URL(string: "https://i.stack.imgur.com/Xs4RX.jpg")!))!
    UserDefaults.standard.set(image: image, forKey: "imageKey")
    if let loadedImage = UserDefaults.standard.image(forKey: "imageKey") {
        print(loadedImage.size)  // "(719.0, 808.0)"
    }
    
    let images = [image, image]
    try? UserDefaults.standard.set(images: images, forKey: "imagesKey")
    if let loadedImages = try? UserDefaults.standard.images(forKey: "imagesKey") {
        print(loadedImages.count)  // 2
    }
    
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  • 2020-12-11 21:22

    Saving blob data in NSUserDefaults will result a huge performance penalty for you app. You have two options:

    1. Save image in cache folder as a file and use NSUserDefaults to store their path
    2. Use CoreData, SQLite or Realm databases to store images. Data structure of your data will determine which one is more appropriate.
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