XCode6 GoldMaster submitting build failed with error

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野的像风
野的像风 2020-12-11 15:18

When I submit build to AppStore I see errors:

ERROR ITMS-4088: \"No software found with apple_id: *\" at SofwareAssets

ERROR ITMS-4238: \"Redundant

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  • 2020-12-11 15:32

    This can also be caused by not being the agent. you can't submit as just an admin for itunesconnect. XCode6 does not have a separate login for itunesconnect like previous versions, so it uses your standard account. Go to Xcode>Preferences>Accounts and sign in with the itunesconnect agent account. Then you will be get rid of the Error ITMS-4088

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  • 2020-12-11 15:36

    For the "ERROR ITMS-4238: Redundant Binary Upload." issue...

    I simply used the Apple Application Loader (along with ensuring the Version and Build numbers being unique) and it worked perfectly.

    It looks like Xcode6 GM have some bugs interacting with iTunes Connect.

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  • 2020-12-11 15:41

    I ran into this issue with Xcode 6.0.1, but I had never successfully uploaded a previous binary. I resolved this by ensuring that the "Version Release" setting (manually or automatically release) was set.

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  • 2020-12-11 15:42

    Issue is appearing because you have already submitted one binary to iTunes connect(You can check that under the build option in iTunes connect).
    I think you need to add version 3.1 in the iTunes and in your code, then try to resubmit app.
    Here are the more info: Go to My Apps - > Click on your apps that you need to submit -> Scroll down and you there you will see Build option. Please see below screenshot:

    enter image description here

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  • 2020-12-11 15:42

    Right beside the build logo and version number under [Build] as shown in screen shot above you will see a (-) symbol, use that to delete the build after Rejecting the binary.

    Build

    [      ]
    [ Logo ]    1.0.0      (-)
    [      ]
    

    And don't forget to save the changes before trying to upload a new binary or the error itms 4238 will persist

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  • 2020-12-11 15:44

    Fix your apple id there *" is strange, i.e. only use normal characters and then do the following to increase the build:

    A more than one binary may be uploaded to iTunesConnect if the the Build number (Select the Target, then Xcode -> General -> Build, see the picture below) is increased by adding .1, i.e. if the version is 3.75, then increase it to: 3.75.1, but the Version is still `3.75 for the App (also in iTunesConnect). The build number just has to be unique for each binary that is loaded up to iTunesConnect.

    Showing where to set the Build Version in XCode

    After a new binary is uploaded and processed (~ 10 min), then you can select the new binary and submit it for review. In the picture below you may see the old and the new binary listed in iTunesConnect in the Build section of the current App version (you click the plus sign). Then the new binary is selected -> Saved -> Submit for Review. (Sometimes an error comes when submitting, then just try after a few mins or upload a new binary build).

    Showing list of binaries in iTunesConnect

    For those inclined to do this automatically with an Xcode script, here is a description of making an automatic script for updating Build numbers Better way of incrementing build number?

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