What hardware devices do you test your Android apps on?

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终归单人心
终归单人心 2020-12-11 04:41

The emulator that comes with ADK for use under Eclipse is fine for testing basic Android application functionality, but:

  • it\'s not very performant
  • it
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  • 2020-12-11 05:38

    For me test devices are sort of like pickup trucks: I'll make friends just to get access to their phones ;-)

    Seriously, I do tap friends and family as resources. I'm a small shop and can't afford to buy a lot of test devices. Yet even with this limited pool of resources I've go the following devices available and it seems to have served me well:

    1. Original Moto DROID (seems like such a dog now).
    2. DROID Pro (broken screen but still good for testing).
    3. Asus eTransformer
    4. Samsung Galaxy Tab (7")
    5. HTC Rezound (my personal phone--it rocks)
    6. Samsung Charge (my wife's phone)
    7. DROID X (son-in-law)
    8. HTC-something I can't remember right now (daughter & son)
    9. Amazon Kindle Fire (father).

    So, as you can see, without spending a fortune I've got a pretty good set of test devices, not counting all the friends I press into service as beta-testers. With all those I really haven't had many problems with platform specific issues. I hear a lot of grumbling about fragmentation (perhaps mostly from iOS developers), but if you develop your app intelligently it isn't a huge issue.

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  • 2020-12-11 05:41

    I have own collection of devices:

    • tablet with 10" screen (Motorola Xoom);
    • Nexus S as reference smartphone;
    • device with hardware keyboard (Motorola Droid);
    • one device from HTC (HTC Desire HD). I need it because it has slightly different UI (HTC Sense) and HTC phones are quite popular in my country. It is the least useful device in the collection;
    • a pair of devices with non standard screen resolutions.
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  • 2020-12-11 05:48

    At this stage I'm just testing with two phones:

    • HTC Magic (3.5" touchscreen)
    • Samsung Galaxy S II (4.3" touchscreen)

    There's a pretty big difference in the perceived density between these phones, so it's been helpful for comparison in testing my own games. The major omission at this stage is a tablet - just haven't been able to justify the cost yet.

    I'm also playing around at the moment with LCDDensity for Root which allows you to change the screen resolution on-the-fly. Interesting to see what the same sized screen would look like with more pixels stuffed in (i.e. closer to Retina display)

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