I need to save a RenderTexture object to a .png file that will then be used as a texture to wrap about a 3D object. My problem is right now I can\'t save a RenderTexture obj
Create new Texture2D
, use RenderTexture.ReadPixels
to read the pixels from RenderTexture
into the new Texture2D
. Finally, Call Texture2D.Apply();
to apply the changed pixels.
Texture2D toTexture2D(RenderTexture rTex)
{
Texture2D tex = new Texture2D(512, 512, TextureFormat.RGB24, false);
RenderTexture.active = rTex;
tex.ReadPixels(new Rect(0, 0, rTex.width, rTex.height), 0, 0);
tex.Apply();
return tex;
}
Usage:
public RenderTexture tex;
Texture2D myTexture = toTexture2D(tex);
You can make it an extension method:
public static class ExtensionMethod
{
public static Texture2D toTexture2D(this RenderTexture rTex)
{
Texture2D tex = new Texture2D(512, 512, TextureFormat.RGB24, false);
RenderTexture.active = rTex;
tex.ReadPixels(new Rect(0, 0, rTex.width, rTex.height), 0, 0);
tex.Apply();
return tex;
}
}
Usage:
public RenderTexture tex;
Texture2D myTexture = tex.toTexture2D();