As I also do not like the idea of converting files into C arrays only to have them converted back to binaries, I created my own resource compiler using LLVM and Clang:
https://github.com/nohajc/resman
I tested it on Windows, Linux and macOS but it can potentially be run on any platform supported by LLVM.
It is used like this:
- Create header file, e.g. res_list.h
#pragma once
#include "resman.h"
// Define a global variable for each file
// It will be used to refer to the resource
constexpr resman::Resource<1> gRes1("resource_file1.jpg"); // resource with ID 1
constexpr resman::Resource<2> gRes2("resource_file2.txt"); // resource with ID 2
constexpr resman::Resource<3> gRes3("resource_file3.mp3"); // resource with ID 3
...
Run resource compiler
$ rescomp res_list.h -o res_bundle.o
Link res_bundle.o to your project
- Use the resource files
#include "res_list.h"
...
resman::ResourceHandle handle{gRes1};
// ResourceHandle provides convenient interface to do things like:
// iterate over bytes
for (char c : handle) { ... }
// convert bytes to string
std::string str{handle.begin(), handle.end()};
// query size and id
unsigned size = handle.size();
unsigned id = handle.id();
The resource compiler parses res_list.h (using Clang) but instead of generating cpp files, it goes straight to the native object file (or static library) format (using LLVM).