I would like to implement paging for a random set
Select * from Animals ORDER BY random(SEED) LIMIT 100 OFFSET 50
I tried to set int to
Short answer:
You can't. SQLite's random() function does not support a seed value.
Not so short answer:
Checking SQLite's func.c shows that random() is defined without any parameters..
VFUNCTION(random, 0, 0, 0, randomFunc ),
..and this randomFunc() just calls sqlite3_randomness() (again without any explicit seed value) to obtain a random value of sizeof(sqlite_int64) bytes.
Internally, the implementation of sqlite3_randomness() (see random.c) will set up the RC4 pseudo-random number generator the first time it is used with random seed values obtained from the OS:
/* Initialize the state of the random number generator once,
** the first time this routine is called. The seed value does
** not need to contain a lot of randomness since we are not
** trying to do secure encryption or anything like that...
**
** [..]
*/
if( !wsdPrng.isInit ){
[..]
sqlite3OsRandomness(sqlite3_vfs_find(0), 256, k);
[..]
wsdPrng.isInit = 1;
}
Actually, SQLite's unit test functions themselves just use memcpy() on the global sqlite3Prng struct to save or restore the state of the PRNG during test runs.
So, unless you're willing to do something weird (like create a temporary table of consecutive numbers (1..max(Animals)), shuffle those around and use them to select 'random-seeded' RowIds from your Animals table) I suppose you're out of luck.
I would not usually copy an existing answer, but I can see that you have left a comment asking the author of this answer to explain how it works already a few weeks ago and no explanation has been given. I will therefore copy the relevant part and try to explain whats going on. If this explanation is good, do go and vote on the original answer.
$seed = md5(mt_rand());
$prng = ('0.' . str_replace(array('0', 'a', 'b', 'c', 'd', 'e', 'f'), array('7', '3', '1', '5', '9', '8', '4'), $seed )) * 1;
$query = 'SELECT id, name FROM table ORDER BY (substr(id * ' . $prng . ', length(id) + 2)';
The first two rows are just about creating a seed of a sort. The result is a decimal number with lots of decimals like:
0.54534238371923827955579364758491
Then the sql select uses this number to multiply with the numeric row id of every row in the SQLite
table. And then the rows are sorted according to the decimal part of the resulting product. Using fewer decimals, the sort order would look something like this:
row id row id * seed sort order
1 0.545342384 545342384
2 1.090684767 090684767
3 1.636027151 636027151
4 2.181369535 181369535
5 2.726711919 726711919
6 3.272054302 272054302
7 3.817396686 817396686
8 4.362739070 362739070
After sorting this would be the result:
row id row id * seed sort order
2 1.090684767 090684767
4 2.181369535 181369535
6 3.272054302 272054302
8 4.362739070 362739070
1 0.545342384 545342384
3 1.636027151 636027151
5 2.726711919 726711919
7 3.817396686 817396686
In this sample I used only eight rows so the result is not very random looking. With more rows the result will appear more random.
This solution will give you the same order repeatedly as long as:
I don't know if you're wanting a PHP and iOS solution, but if you are only interested in iOS and dont care much about using the built-in sqlite random() function, you could declare a custom function to use in your queries, one that does take a seed parameter.
sqlite3_create_function(database, "CUSTOM_RANDOM", 1, SQLITE_UTF8, NULL, &CustomRandomSQLite, NULL, NULL);
.
void CustomRandomSQLite(sqlite3_context* context, int argc, sqlite3_value** argv)
{
if(argc == 1 && sqlite3_value_type(argv[0]) == SQLITE_INTEGER)
{
const int seed = sqlite3_value_int(argv[0]);
const int result = ...;
sqlite3_result_int(context, result);
}
else
{
sqlite3_result_error(context, "Invalid", 0);
}
}
.
Select * from Animals ORDER BY CUSTOM_RANDOM(SEED) LIMIT 100 OFFSET 50
I use this for random from seed in my javascript game i am sure you can quite easily convert it to sql
seed: function(max) {
if(typeof this._random === 'undefined') this._random = max; // init on first run
this._random = (this._random * 9301 + 49297) % 233280;
return Math.floor(this._random / (233280.0) * max);
}