Gtk+ and OpenGL bindings

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南笙 2020-12-10 17:06

Simple and short: What is the most advanced OpenGL binding for GTK+? I would prefer a widget which allows me to use it similar to QGLWidget.

Note: I

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  • 2020-12-10 17:32

    Update:

    Since Gtk+-3.16 any beyond do not use any of the below!

    If you want to use the current state of the art, vertex/pixel shaders you should use the latest gnome and rely on its caps:

    Extensively covered in https://www.bassi.io/articles/2015/02/17/using-opengl-with-gtk/


    Ok, I read pretty much through the last 2 hours and my results are:

    • gtkglext will completly replace the backend by OpenGL, this was not my intention
    • clutter has all native gl calls boxed into objects and does not support native gl calls at all, though it provides many predifened filters and funny stuff
    • gtkglarea seems fine, its design is lovely. It has the same usage style as QGLWidget in Qt (as far as I can say) simple demo of gtkglarea:

      #include <math.h>
      #include <gtk/gtk.h>
      #include <GL/gl.h>
      #include <gtkgl/gtkglarea.h>
      
      int init (GtkWidget *widget)
      {
      if (gtk_gl_area_make_current (GTK_GL_AREA(widget)))
        {
        glViewport(0,0, widget->allocation.width, widget->allocation.height);
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrtho(0,100, 100,0, -1,1);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        }
      
      return TRUE;
      }
      
      int draw (GtkWidget *widget, GdkEventExpose *event)
      {
      if (event->count > 0) return TRUE;
      
      if (gtk_gl_area_make_current (GTK_GL_AREA(widget)))
        {
        glClearColor(0,0,0,1);
        glClear(GL_COLOR_BUFFER_BIT);
        glColor3f(1,1,1);
        glBegin(GL_TRIANGLES);
        glVertex2f(10,10);
        glVertex2f(10,90);
        glVertex2f(90,90);
        glEnd();
        gtk_gl_area_swap_buffers (GTK_GL_AREA(widget));
        }
      
      return TRUE;
      }
      
      int reshape (GtkWidget *widget, GdkEventConfigure *event)
      {
      if (gtk_gl_area_make_current (GTK_GL_AREA(widget)))
        glViewport(0,0, widget->allocation.width, widget->allocation.height);
      
      return TRUE;
      }
      
      int main (int argc, char **argv)
      {
      GtkWidget *window, *glarea;
      
      int attrlist[] = {
      GDK_GL_RGBA,
      GDK_GL_RED_SIZE,1,
      GDK_GL_GREEN_SIZE,1,
      GDK_GL_BLUE_SIZE,1,
      GDK_GL_DOUBLEBUFFER,
      GDK_GL_NONE };
      
      gtk_init (&argc, &argv);
      if (gdk_gl_query () == FALSE) return 0;
      
      window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
      gtk_window_set_title (GTK_WINDOW(window), "Simple");
      gtk_container_set_border_width (GTK_CONTAINER(window), 10);
      g_signal_connect (window, "delete_event",
      G_CALLBACK (gtk_main_quit), NULL);
      
      /* You should always delete gtk_gl_area widgets before exit or else
         GLX contexts are left undeleted, this may cause problems (=core dump)
         in some systems.
         Destroy method of objects is not automatically called on exit.
         You need to manually enable this feature. Do gtk_quit_add_destroy()
         for all your top level windows unless you are certain that they get
         destroy signal by other means. */
      
      gtk_quit_add_destroy (1, GTK_OBJECT(window));
      
      glarea = GTK_WIDGET(gtk_gl_area_new (attrlist));
      gtk_widget_set_size_request (GTK_WIDGET(glarea), 100, 100);
      
      gtk_widget_set_events (GTK_WIDGET(glarea), GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK);
      
      g_signal_connect (glarea, "expose_event", G_CALLBACK(draw), NULL);
      g_signal_connect (glarea, "configure_event", G_CALLBACK(reshape), NULL);
      g_signal_connect (glarea, "realize", G_CALLBACK(init), NULL);
      
      gtk_container_add (GTK_CONTAINER(window), GTK_WIDGET(glarea));
      gtk_widget_show (GTK_WIDGET(glarea));
      gtk_widget_show (GTK_WIDGET(window));
      
      gtk_main ();
      return 0;
      }
      

    Note: gtkglarea has still some problems like core dump on exit (at least 1.99)

    Note2: Version 2.0.1 fixes this issue

    Edit: For those seeking for 2D only cairo seems to be most suitable.

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