When i log an error on the Pebble like this:
static void message_dropped(AppMessageResult reason, void *context) {
APP_LOG(APP_LOG_LEVEL_DEBUG, \"Message d
There is no API function to do that. You can use this function for the AppMessageResult
enum:
char *translate_error(AppMessageResult result) {
switch (result) {
case APP_MSG_OK: return "APP_MSG_OK";
case APP_MSG_SEND_TIMEOUT: return "APP_MSG_SEND_TIMEOUT";
case APP_MSG_SEND_REJECTED: return "APP_MSG_SEND_REJECTED";
case APP_MSG_NOT_CONNECTED: return "APP_MSG_NOT_CONNECTED";
case APP_MSG_APP_NOT_RUNNING: return "APP_MSG_APP_NOT_RUNNING";
case APP_MSG_INVALID_ARGS: return "APP_MSG_INVALID_ARGS";
case APP_MSG_BUSY: return "APP_MSG_BUSY";
case APP_MSG_BUFFER_OVERFLOW: return "APP_MSG_BUFFER_OVERFLOW";
case APP_MSG_ALREADY_RELEASED: return "APP_MSG_ALREADY_RELEASED";
case APP_MSG_CALLBACK_ALREADY_REGISTERED: return "APP_MSG_CALLBACK_ALREADY_REGISTERED";
case APP_MSG_CALLBACK_NOT_REGISTERED: return "APP_MSG_CALLBACK_NOT_REGISTERED";
case APP_MSG_OUT_OF_MEMORY: return "APP_MSG_OUT_OF_MEMORY";
case APP_MSG_CLOSED: return "APP_MSG_CLOSED";
case APP_MSG_INTERNAL_ERROR: return "APP_MSG_INTERNAL_ERROR";
default: return "UNKNOWN ERROR";
}
}
I used the pebble analyze-size
command to measure the memory impact. This function will cost you an extra 228 bytes of your program memory. It is probably worth it for most developers ;)
And this is how you would use the above function, for example in the dropped message handler:
static void appmsg_in_dropped(AppMessageResult reason, void *context) {
APP_LOG(APP_LOG_LEVEL_DEBUG, "In dropped: %i - %s", reason, translate_error(reason));
}