How to programmatically create a WPF window in a WinForm application

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萌比男神i
萌比男神i 2020-12-10 13:34

I have an existing WinForm app which is too much to port to WPF right now. However, I need a window with some tricky transparency behavior that I cannot achieve in a WinForm

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  • 2020-12-10 13:57

    Add the necessary WPF references to your project, create a WPF Window-instance, call EnableModelessKeyboardInterop and show the window.

    The call to EnableModelessKeyboardInterop makes sure, that your WPF window will get keyboard inputs from your Windows Forms app.

    Take care, if you open a new Window from within your WPF window, the keyboard input will not be routed to this new window. You have to call also for these newly created windows EnableModelessKeyboardInterop.

    Fore your other requirements, use Window.Topmost and Window.AllowsTransparency. Don't forget to set the WindowStyle to None, otherwise, transparency is not supported.

    Update
    The following references should be added to use WPF in your windows forms application:

    • PresentationCore
    • PresentationFramework
    • System.Xaml
    • WindowsBase
    • WindowsFormsIntegration
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  • 2020-12-10 14:00

    Here's the (tested) solution. This code can be used in both a WinForm or a WPF app. No XAML needed at all.

    #region WPF
    // include following references:
    //   PresentationCore
    //   PresentationFramework
    //   WindowsBase
    
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Media;
    using System.Windows.Shapes;
     #endregion
    
    
    public class WPFWindow : Window
    {
    
        private Canvas canvas = new Canvas();
    
        public WPFWindow()
        {
            this.AllowsTransparency = true;
            this.WindowStyle = WindowStyle.None;
            this.Background = Brushes.Black;
            this.Topmost = true;
    
            this.Width = 400;
            this.Height = 300;
            canvas.Width = this.Width;
            canvas.Height = this.Height;
            canvas.Background = Brushes.Black;
            this.Content = canvas;
        }
    }
    

    The window background is fully transparent. You can draw on the canvas and each element can have it's own transparency (which you can determine by setting the alpha channel of the Brush used to draw it). Simply invoke the window with something like

    WPFWindow w = new WPFWindow();
    w.Show();
    
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