I am dealing with arrays created via numpy.array(), and I need to draw points on a canvas simulating an image. Since there is a lot of zero values around the central part of
This should do it:
from numpy import array, argwhere
A = array([[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 1, 0, 0, 0, 0],
[0, 0, 1, 1, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0]])
B = argwhere(A)
(ystart, xstart), (ystop, xstop) = B.min(0), B.max(0) + 1
Atrim = A[ystart:ystop, xstart:xstop]
The code below, from this answer runs fastest in my tests:
def bbox2(img):
rows = np.any(img, axis=1)
cols = np.any(img, axis=0)
ymin, ymax = np.where(rows)[0][[0, -1]]
xmin, xmax = np.where(cols)[0][[0, -1]]
return img[ymin:ymax+1, xmin:xmax+1]
The accepted answer using argwhere
worked but ran slower. My guess is, it's because argwhere
allocates a giant output array of indices. I tested on a large 2D array (a 1024 x 1024 image, with roughly a 50x100 nonzero region).
Something like:
empty_cols = sp.all(array == 0, axis=0)
empty_rows = sp.all(array == 0, axis=1)
The resulting arrays will be 1D boolian arrays. Loop on them from both ends to find the 'bounding box'.