I\'ve been using Opencv 2.4.5 with Java for a while building an application and would now like to distribute the app. The library is loaded using the following:
As Steven C said, it was as in Extract and load DLL from JAR and also in a bug report. I was slightly ignorant of how to use dylibs and was trying to be consistent with an OpenCV tutorial which used a "user library" to add a jar, and then add the native dylib. Also, for some reason loading resources even when using "/" was loading from the src directory, not my project's root directory (which was the case in a test project I made).
For those trying to do the same thing, here's some code to help:
private static void loadLibrary() {
try {
InputStream in = null;
File fileOut = null;
String osName = System.getProperty("os.name");
Utils.out.println(Main.class, osName);
if(osName.startsWith("Windows")){
int bitness = Integer.parseInt(System.getProperty("sun.arch.data.model"));
if(bitness == 32){
Utils.out.println(Main.class, "32 bit detected");
in = Main.class.getResourceAsStream("/opencv/x86/opencv_java245.dll");
fileOut = File.createTempFile("lib", ".dll");
}
else if (bitness == 64){
Utils.out.println(Main.class, "64 bit detected");
in = Main.class.getResourceAsStream("/opencv/x64/opencv_java245.dll");
fileOut = File.createTempFile("lib", ".dll");
}
else{
Utils.out.println(Main.class, "Unknown bit detected - trying with 32 bit");
in = Main.class.getResourceAsStream("/opencv/x86/opencv_java245.dll");
fileOut = File.createTempFile("lib", ".dll");
}
}
else if(osName.equals("Mac OS X")){
in = Main.class.getResourceAsStream("/opencv/mac/libopencv_java245.dylib");
fileOut = File.createTempFile("lib", ".dylib");
}
OutputStream out = FileUtils.openOutputStream(fileOut);
IOUtils.copy(in, out);
in.close();
out.close();
System.load(fileOut.toString());
} catch (Exception e) {
throw new RuntimeException("Failed to load opencv native library", e);
}