I have the following code in a Xcode 6 playground:
import Cocoa
import IOBluetooth
class BlueDelegate : IOBluetoothDeviceInquiryDelegate {
func deviceIn
To tell a Playground that your code does something in the background, you have to import XCPlayground
and call XCPSetExecutionShouldContinueIndefinitely()
.
This will keep the IOBluetoothDeviceInquiry alive in the Playground and allow it to call the delegate method when finished.
import Cocoa
import IOBluetooth
import XCPlayground
class BlueDelegate : IOBluetoothDeviceInquiryDelegate {
func deviceInquiryComplete(sender: IOBluetoothDeviceInquiry, error: IOReturn, aborted: Bool) {
aborted
println("called")
var devices = sender.foundDevices()
for device : AnyObject in devices {
if let thingy = device as? IOBluetoothDevice {
thingy.getAddress()
}
}
}
}
var delegate = BlueDelegate()
var inquiry = IOBluetoothDeviceInquiry(delegate: delegate)
inquiry.start()
XCPSetExecutionShouldContinueIndefinitely()
While the above approach works, I find it easier to create simple, traditional test projects for tasks that need concepts like async-code, delegation, ...