What\'s the easiest way to truncate a C++ float
variable that has a value of 0.6000002 to a value of 0.6000 and store it back in the variable?
Realistically that's not possible. It's not a C++ limitation, but just the way floating point works. For many values there are no precise representations, so you can't simply truncate to a number of digits.
You could truncate when printing using printf format strings.
If you really need to be able to store only a limited number of digits, I suggest you use a fixed-precision data type instead.
For C++11 you can use std::round
defined in header <cmath>
:
auto trunc_value = std::round(value_to_trunc * 10000) / 10000;
i think the question that should be asked here is: Why do you need it truncated?
If its for comparison between values, perhaps you should consider using the epsilon test. (with an extra tolerance value, in your case, since it seems to be far larger than the generally accepted epsilon).
If you're just wanting to print it out as 0.6000 , use the methods others have suggested.
roundf(myfloat * powf(10, numDigits)) / powf(10, numDigits);
For example, in your case you're truncating three digits (numDigits). You'd use:
roundf(0.6000002 * 1000) / 1000
// And thus:
roundf(600.0002) / 1000
600 / 1000
0.6
(You'd probably store the result of powf somewhere, since you're using it twice.)
Due to how floats are normally stored on computers, there'd probably be inaccuracies. That's what you get for using floats, though.
First it is important to know that floating point numbers are approximated. See the link provided by @Greg Hewgill to understand why this problem is not fully solvable.
But here are a couple of solutions to the problem that will probably meet your need:
Probably the better method but less efficient:
char sz[64];
double lf = 0.600000002;
sprintf(sz, "%.4lf\n", lf); //sz contains 0.6000
double lf2 = atof(sz);
//lf == 0.600000002;
//lf2 == 0.6000
printf("%.4lf", lf2); //print 0.6000
The more efficient way, but probably less precise:
double lf = 0.600000002;
int iSigned = lf > 0? 1: -1;
unsigned int uiTemp = (lf*pow(10, 4)) * iSigned; //Note I'm using unsigned int so that I can increase the precision of the truncate
lf = (((double)uiTemp)/pow(10,4) * iSigned);
Use this:
floor(0.6000002*10000)/10000