I have just installed Crashlitycs using this official instruction.
I have set Debug Information Format is “DWARF with dSYM File” for both Debug and Release and disab
Another potential cause of crashes not uploading is implementing the Crashlytics delegate without calling the completion handler:
// MARK: CrashlyitcsDelegate
func crashlyticsDidDetectReport(forLastExecution report: CLSReport, completionHandler: @escaping (Bool) -> Void) {
// Last launch we crashed!
}
}
Instead, it should look like this:
// MARK: CrashlyitcsDelegate
func crashlyticsDidDetectReport(forLastExecution report: CLSReport, completionHandler: @escaping (Bool) -> Void) {
// Last launch we crashed!
completionHandler(true)
}
}
Double-check in your Build Settings that your Debug Information Format is “DWARF with dSYM File” for both Debug and Release
You need to run the app but not from Xcode.
If you are using a device, just launch the app without usb connected. If you are using simulator, stop the running of the app from Xcode. Then open it again via mouse click instead.
Next, navigate to the buttonPress
or function
that will call the Crashlytics.sharedInstance().crash()
.
Then reopen the app again after crash.(This could be connected to console if you want) This step is important because crashlytics save the crash report just before the app is terminated. The next time you open the app, it will then post the report up to crashlytics.
The docs here actually explain the troubleshooting issue as well.
Checked the following terms,
Make sure Crashlytics SDK line is after all other 3rd-party SDK lines. (it needs to be last one called in your appDidFinishLaunching method.)
Force a crash and then relaunch the app. Xcode must be disconnected to stop it from intercepting the crash report. To disconnect Xcode, follow the instructions here.
If you're using [Crashlytics sharedInstance] crash]; to test crashing, make sure it's not in the appDidFinishLaunching method.
These are already mentioned in support section, Here is additional ones -
if yes, Then do the following step
This will show all the associated UUID, And if any listed UUID matched with the one mentioned in missing dSYM id then just compress the dSYM folder and upload it on crashlytics Missing dSYM segment.
This step is important cause sometimes the dSYM file we extract from organizer doesn't contain correct UUID. And after uploading the wrong one we wait for its updations. So it's better to make sure you are uploading the right dSYM file.
Other than aforementioned things, Bitcode property and Debug Information Format in Build Settings also affect the crash reporting.
Still relevant in 2019.
Just like Zac Kwan said, you have to do this without your app instance attached to Xcode.
If you're following these docs, they make you understand it as, you add the needed information, then to test, press the crash button, then relaunch, all via Xcode.
Do the following: