force visual studio to link all symbols in a lib file

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清酒与你
清酒与你 2020-12-09 16:19

Is there any way to force visual studio to link all symbols from a lib file into the dll as atm it is optimizing \"unused\" functions which are needed by the program using t

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  • 2020-12-09 16:40

    Tested in MSVC2k17...

    __pragma(comment(linker,"/export:REGISTERfunc"));
    void REGISTERfunc() { printf("I'm linked!\n" ); }
    

    Totally works. This can even be inside a statically linked .lib and will carry through all the way to the output executable and beyond!

    EDIT: You can even put it in a macro for bonus awesome points!

    EDIT: Another note: You must link-time code generation enabled. /LTCG ... something

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  • 2020-12-09 16:44

    I had the same problem with a plugin system where factories in various DLLs were using a common main factory, everything registering at startup when loading libraries, without having to hard compile the list of plugins to use. This was working very well under Linux but had two problems under Windows:

    1. factories were not common between DLLs. This is not your problem but it is related. I got a solution here: Ensuring to use common fatories. Look at the answer by James with the set_the_global function.
    2. they were not setup at startup if no symbol of the DLL were used in the main. I think it is your problem. The only solution I found were to use configuration files (one by subproject) listing the names of the plugins (DLLs) available and force their linking using, in my case, QLibrary. Using cmake, a default version of a configuration file for each subproject is generated at build time using the following macro, called instead of add_library in each plugin dir:

      file(WRITE ${CMAKE_BINARY_DIR}/${CMAKE_PROJECT_NAME}-plugins "")
      macro (DECLARE_AMOSE_PLUGIN _plugin)
        file (APPEND ${CMAKE_BINARY_DIR}/${CMAKE_PROJECT_NAME}-plugins "${_plugin}\n")
        add_library(${_plugin} SHARED ${${_plugin}_LIB_SRCS})
      endmacro (DECLARE_AMOSE_PLUGIN)
      
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  • 2020-12-09 16:47

    I used a pragma, it seems to work, but doesn't choke if you don't include the line.

    #include "library1.h"
    #include <QApplication>
    #pragma comment(lib, "C:\\Qt\\5.5\\msvc2013_64\\lib\\Qt5Guid.lib")
    PHI_STATUS PHI_EXP_CONV PHI_ShowGUI(size_t reserved)
    {
        QApplication app(none, nullptr);
        ...
    }
    

    You can also link them via the Additional Dependencies field in the Librarian tab.

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  • 2020-12-09 16:48

    How is the DLL going to call the functions from your lib at runtime? That sounds a bit hard to believe.

    Now if users of the DLL are going to call your library functions, your question makes sense. Windows compilers (unlike Unix compilers) only export functions from a DLL if explicitly requested. The most common way to do this is to declare the function "dllexport", but you can also name the functions in a .DEF file as pass it to the linker. Note that you need to list the C++ mangled name in the .DEF file.

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  • 2020-12-09 16:51

    I don't know if there's a more elegant way in Visual Studio, but the cross-platform solution we use it to have two macros that force the problamatic object file to be linked.

    One is placed in the source file of functions that are being excluded, the other is placed in a function that the linker knows will be called.

    Something like;

    #define FORCE_LINK_THIS(x) int force_link_##x = 0;
    
    #define FORCE_LINK_THAT(x) { extern int force_link_##x; force_link_##x = 1; }
    

    It's not exactly elegant, but we haven't found a better solution that works across platforms.

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  • 2020-12-09 17:03

    There is actually a half-official solution to it, and here it is.

    TL;DR:

    'Use library dependency inputs'.

    In VS lingo 'library dependency inputs' is a name for the obj files that constitute a library. You can actually control this behaviour in two scopes:

    1. Per refernce: by the 'use library dependency inputs' combo in the reference properties. This is the solution I used personally, and the one mentioned in the post.

    2. Per the entire executable: in the exe project properties /C++/Linker/General/ Use library dependency inputs -> Yes

    The historical motivation for these arcane settings is enabling incremental linking in places it wasn't available before, but it has the useful side effect of linking directly against the obj files that are packaged in a lib, thereby constructing also unreferenced global objects.

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