I am using Node\'s basic http.request()
function without problem on normal HTTP servers. I need to use http.request()
(or similar) with SHOUTcast
I've come up with another way to do this, similar to the internal proxy, but without the extra connection. It seems that it is possible to override the internally used socket for the HTTP client. When this is done, it is easy to hook in and modify data before passing it off to the original internal socket ondata
function.
var httpicy = new HttpIcyClient();
httpicy.request(/* your normal request parameters here */);
var http = require('http');
var HttpIcyClient = function () {};
HttpIcyClient.prototype.request = function (options, callback) {
var req = http.request(options, callback),
originalOnDataFunction,
receiveBuffer = new Buffer(0);
req.on('socket', function (socket) {
originalOnDataFunction = socket.ondata;
socket.ondata = function (d, start, end) {
receiveBuffer = Buffer.concat([receiveBuffer, d.slice(start, end)]);
if (receiveBuffer.length >= 4) {
socket.ondata = originalOnDataFunction;
if (receiveBuffer.toString('ascii', 0, 4) === 'ICY ') {
receiveBuffer = Buffer.concat([new Buffer('HTTP/1.0 ', 'ascii'), receiveBuffer.slice(4)]);
}
socket.ondata.apply(this, [receiveBuffer, 0, receiveBuffer.length]);
}
};
});
return req;
}
3 . Create a simple internal proxy
Bang. You got it.
Use the Node.js net object to create a TCP server that actually sits between the user and the http server. Replace the first line of all requests and responses as you've described, and you can continue to use http server essentially as-is. (You create an internal http server on a non-standard port, the net server on another port, then chain up streams between the two, with a bit of code to intercept the first chunk of data from the requesting user, and the first chunk of data from the responding server.)
All of your code in Javascript and it's all streaming with (almost) no bufferbloat.
EDIT, it seems I misread your post slightly. I see that you're not trying to implement a Node.js shoutcast server, but trying to access data from it. The net
object should still work, but not quite in the same way.
You'll need to use net.connect
to talk to the specified shoutcast server, and use a new net
server that knows about the net.connect
stream to proxy between it and your http.request()
. So, it would work like:
+---------------+ +----------+ +-----------+ +----------------+
| http.request()|--->|net.Server|--->|net.connect|--->|SHOUTcast Server|
| |<---| |<---| |<---| |
+---------------+ +----------+ +-----------+ +----------------+
TCP JS TCP
That's about how I'd structure it.