I figured I should post this question, even if I have already found a solution, as a Java implementation was not readily available when I searched for it.
Using HSV
My code for converting:
/**
* @param H
* 0-360
* @param S
* 0-100
* @param V
* 0-100
* @return color in hex string
*/
public static String hsvToRgb(float H, float S, float V) {
float R, G, B;
H /= 360f;
S /= 100f;
V /= 100f;
if (S == 0)
{
R = V * 255;
G = V * 255;
B = V * 255;
} else {
float var_h = H * 6;
if (var_h == 6)
var_h = 0; // H must be < 1
int var_i = (int) Math.floor((double) var_h); // Or ... var_i =
// floor( var_h )
float var_1 = V * (1 - S);
float var_2 = V * (1 - S * (var_h - var_i));
float var_3 = V * (1 - S * (1 - (var_h - var_i)));
float var_r;
float var_g;
float var_b;
if (var_i == 0) {
var_r = V;
var_g = var_3;
var_b = var_1;
} else if (var_i == 1) {
var_r = var_2;
var_g = V;
var_b = var_1;
} else if (var_i == 2) {
var_r = var_1;
var_g = V;
var_b = var_3;
} else if (var_i == 3) {
var_r = var_1;
var_g = var_2;
var_b = V;
} else if (var_i == 4) {
var_r = var_3;
var_g = var_1;
var_b = V;
} else {
var_r = V;
var_g = var_1;
var_b = var_2;
}
R = var_r * 255; // RGB results from 0 to 255
G = var_g * 255;
B = var_b * 255;
}
String rs = Integer.toHexString((int) (R));
String gs = Integer.toHexString((int) (G));
String bs = Integer.toHexString((int) (B));
if (rs.length() == 1)
rs = "0" + rs;
if (gs.length() == 1)
gs = "0" + gs;
if (bs.length() == 1)
bs = "0" + bs;
return "#" + rs + gs + bs;
}
Example of use on Android:
tv.setBackgroundColor(Color.parseColor((ColorOperations.hsvToRgb(100, 100, 57))));
The answer by @Peter Recore do not use rounding.
Probably somewhat more correct way to use it is to copy the content from java.awt.Color and this is how it looked in Java 6:
public static int HSBtoRGB(float hue, float saturation, float brightness) {
int r = 0, g = 0, b = 0;
if (saturation == 0) {
r = g = b = (int) (brightness * 255.0f + 0.5f);
} else {
float h = (hue - (float)Math.floor(hue)) * 6.0f;
float f = h - (float)java.lang.Math.floor(h);
float p = brightness * (1.0f - saturation);
float q = brightness * (1.0f - saturation * f);
float t = brightness * (1.0f - (saturation * (1.0f - f)));
switch ((int) h) {
case 0:
r = (int) (brightness * 255.0f + 0.5f);
g = (int) (t * 255.0f + 0.5f);
b = (int) (p * 255.0f + 0.5f);
break;
case 1:
r = (int) (q * 255.0f + 0.5f);
g = (int) (brightness * 255.0f + 0.5f);
b = (int) (p * 255.0f + 0.5f);
break;
case 2:
r = (int) (p * 255.0f + 0.5f);
g = (int) (brightness * 255.0f + 0.5f);
b = (int) (t * 255.0f + 0.5f);
break;
case 3:
r = (int) (p * 255.0f + 0.5f);
g = (int) (q * 255.0f + 0.5f);
b = (int) (brightness * 255.0f + 0.5f);
break;
case 4:
r = (int) (t * 255.0f + 0.5f);
g = (int) (p * 255.0f + 0.5f);
b = (int) (brightness * 255.0f + 0.5f);
break;
case 5:
r = (int) (brightness * 255.0f + 0.5f);
g = (int) (p * 255.0f + 0.5f);
b = (int) (q * 255.0f + 0.5f);
break;
}
}
return 0xff000000 | (r << 16) | (g << 8) | (b << 0);
}
Rounding here seems to be correct.
Using SWT you can use following code snippet:
RGB rgb = new RGB(r, g, b);
float[] hsbColor = rgb.getHSB();
rgb = new RGB(hsbColor[0], hsbColor[1], hsbColor[2]);
I don't know anything about color math, but I can offer this alternative structure for the code, which tickles my aesthetic sense because it made it obvious to me how each of the 6 cases is just a different permutation of value, t and p. (Also I have an irrational fear of long if-else chains.)
public static String hsvToRgb(float hue, float saturation, float value) {
int h = (int)(hue * 6);
float f = hue * 6 - h;
float p = value * (1 - saturation);
float q = value * (1 - f * saturation);
float t = value * (1 - (1 - f) * saturation);
switch (h) {
case 0: return rgbToString(value, t, p);
case 1: return rgbToString(q, value, p);
case 2: return rgbToString(p, value, t);
case 3: return rgbToString(p, q, value);
case 4: return rgbToString(t, p, value);
case 5: return rgbToString(value, p, q);
default: throw new RuntimeException("Something went wrong when converting from HSV to RGB. Input was " + hue + ", " + saturation + ", " + value);
}
}
public static String rgbToString(float r, float g, float b) {
String rs = Integer.toHexString((int)(r * 256));
String gs = Integer.toHexString((int)(g * 256));
String bs = Integer.toHexString((int)(b * 256));
return rs + gs + bs;
}
The solution was found here: http://martin.ankerl.com/2009/12/09/how-to-create-random-colors-programmatically/
Martin Ankerl provides a good post on the subject, and provides Ruby script. For those too busy (or lazy) to implement it in Java, here's the one I did (I am sure it can be written more effectively, please feel free to comment):
public static String hsvToRgb(float hue, float saturation, float value) {
float r, g, b;
int h = (int)(hue * 6);
float f = hue * 6 - h;
float p = value * (1 - saturation);
float q = value * (1 - f * saturation);
float t = value * (1 - (1 - f) * saturation);
if (h == 0) {
r = value;
g = t;
b = p;
} else if (h == 1) {
r = q;
g = value;
b = p;
} else if (h == 2) {
r = p;
g = value;
b = t;
} else if (h == 3) {
r = p;
g = q;
b = value;
} else if (h == 4) {
r = t;
g = p;
b = value;
} else if (h <= 6) {
r = value;
g = p;
b = q;
} else {
throw new RuntimeException("Something went wrong when converting from HSV to RGB. Input was " + hue + ", " + saturation + ", " + value);
}
String rs = Integer.toHexString((int)(r * 255));
String gs = Integer.toHexString((int)(g * 255));
String bs = Integer.toHexString((int)(b * 255));
return rs + gs + bs;
}
You should use the HSBtoRGB implementation provided by Oracle, copying its source code into your project. java.awt.Color is open-source. The algorithms provided by Peter Recore and Yngling are not robust and will return illegal RGB values like "256,256,0" for certain inputs. Oracle's implementation is robust, use it instead.