How to make canvas Resizable in javaFX?

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执笔经年
执笔经年 2020-12-09 10:36

In javaFX to resize a canvas there is no such method to do that, the only solution is to extends from Canvas.

class ResizableCanvas extends Canvas {

    pub         


        
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  • 2020-12-09 11:19

    I found that the above solutions did not work when the canvas is contained in a HBox, as the HBox would not shrink when window is resized because it would clip the canvas. Thus the HBox would expand, but never grow any smaller. I used the following code to make the canvas fit the container:

    public class ResizableCanvas extends Canvas {
        @Override
        public double prefWidth(double height) {
            return 0;
        }
    
        @Override
        public double prefHeight(double width) {
        return 0;
        }
    }
    

    And in my controller class:

    @FXML
    private HBox canvasContainer;
    private Canvas canvas = new ResizableCanvas();
    ...
    @Override
    public void start(Stage primaryStage) throws Exception {
        ...
        canvas.widthProperty().bind(canvasContainer.widthProperty());
        canvas.heightProperty().bind(canvasContainer.
        pane.getChildren().add(canvas);
        ...
    }
    
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  • 2020-12-09 11:27

    this solution work only if we don't want to use FXML

    I am not sure about the merits of a resizable canvas itself, neither with/without FXML. Generally you want to redraw something on it, and then you do not have a canvas (which has no content on its own), but you are back to application-specific code, just as like the question iself and most answers around do contain some re/draw() method.
    Then you could throw away the separate class, do four bindings in FXML:

    <?xml version="1.0" encoding="UTF-8"?>
    
    <?import javafx.scene.canvas.Canvas?>
    <?import javafx.scene.layout.Pane?>
    <?import javafx.scene.layout.VBox?>
    
    <VBox xmlns="http://javafx.com/javafx/11.0.1" xmlns:fx="http://javafx.com/fxml/1"
          fx:controller="test.TestController">
      <children>
        <Pane fx:id="pane" VBox.vgrow="ALWAYS">
          <children>
            <Canvas fx:id="canvas" height="${pane.height}" width="${pane.width}"
                    onWidthChange="#redraw" onHeightChange="#redraw" />
          </children>
        </Pane>
      </children>
    </VBox>
    

    and implement only redraw() in Java:

    package test;
    
    import javafx.fxml.FXML;
    import javafx.scene.canvas.Canvas;
    import javafx.scene.canvas.GraphicsContext;
    
    public class TestController {
      @FXML
      private Canvas canvas;
    
      @FXML
      private void redraw() {
        double w=canvas.getWidth();
        double h=canvas.getHeight();
        GraphicsContext gc=canvas.getGraphicsContext2D();
        gc.clearRect(0, 0, w, h);
        gc.beginPath();
        gc.rect(10, 10, w-20, h-20);
        gc.stroke();
      }
    }
    

    (If needed, find a suitable main class and module-info in https://stackoverflow.com/a/58915071/7916438)

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  • 2020-12-09 11:29

    There's a guide that I think that you may find useful for setting up a resizable canvas:

    JavaFx tip - resizable canvas

    Piece of code from the guide:

    /**
     * Tip 1: A canvas resizing itself to the size of
     *        the parent pane.
     */
    public class Tip1ResizableCanvas extends Application {
    
        class ResizableCanvas extends Canvas {
    
            public ResizableCanvas() {
                // Redraw canvas when size changes.
                widthProperty().addListener(evt -> draw());
                heightProperty().addListener(evt -> draw());
            }
    
            private void draw() {
                double width = getWidth();
                double height = getHeight();
    
                GraphicsContext gc = getGraphicsContext2D();
                gc.clearRect(0, 0, width, height);
    
                gc.setStroke(Color.RED);
                gc.strokeLine(0, 0, width, height);
                gc.strokeLine(0, height, width, 0);
            }
    
            @Override
            public boolean isResizable() {
                return true;
            }
    
            @Override
            public double prefWidth(double height) {
                return getWidth();
            }
    
            @Override
            public double prefHeight(double width) {
                return getHeight();
            }
        }
    
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  • 2020-12-09 11:32

    The canvas class just needs to override isResizable() (everything else, which is suggested in other examples, is actually not necessary) :

    public class ResizableCanvas extends Canvas
    {
      public boolean isResizable()
      {
          return true;
      }
    }
    

    And in the Application the width and height properties of the canvas have to be bound to the canvas' parent:

    @Override
    public void start(Stage primaryStage) throws Exception
    {
        ...
        StackPane pane = new StackPane();
        ResizableCanvas canvas = new ResizableCanvas(width, height);
    
        canvas.widthProperty().bind(pane.widthProperty());
        canvas.heightProperty().bind(pane.heightProperty());
    
        pane.getChildren().add(_canvas);
        ...
    }
    

    Listeners can be added to the width in height properties, in order to redraw the canvas, when it is resized (but if you need that and where to place it, depends on your application):

    widthProperty().addListener(this::paint);
    heightProperty().addListener(this::paint);
    
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  • 2020-12-09 11:35

    Of all the answers given, none of them actually worked for me in terms of making the canvas automatically resize with its parent. I decided to take a crack at this and this is what I came up with:

    import javafx.scene.canvas.Canvas;
    
    public class ResizableCanvas extends Canvas {
    
        @Override
        public boolean isResizable() {
            return true;
        }
    
        @Override
        public double maxHeight(double width) {
            return Double.POSITIVE_INFINITY;
        }
    
        @Override
        public double maxWidth(double height) {
            return Double.POSITIVE_INFINITY;
        }
    
        @Override
        public double minWidth(double height) {
            return 1D;
        }
    
        @Override
        public double minHeight(double width) {
            return 1D;
        }
    
        @Override
        public void resize(double width, double height) {
            this.setWidth(width);
            this.setHeight(height);
        }
    }
    

    This was the only one that actually made the canvas truly resizable.


    My reasons for going with this approach is as follows:

    • I didn't want to break encapsulation by forcing the parent component to send us a width and height in the constructor which would also mean that the canvas cannot be used in FXML.
    • I also did not want to depend on the parent's width and height properties thus making the canvas the only child in it's parent, by taking up all the space.
    • Finally, the canvas needed to have it's drawing done in another class, which meant I could not use the current accepted answer which also included drawing to canvas via a draw method.

    With this canvas, I do not need to bind to its parent width/height properties to make the canvas resize. It just resizes with whatever size the parent chooses. In addition, anyone using the canvas can just bind to its width/height properties and manage their own drawing when these properties change.

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  • 2020-12-09 11:36

    Taken from http://werner.yellowcouch.org/log/resizable-javafx-canvas/: To make a JavaFx canvas resizable all that needs to be done is override the min/pref/max methods. Make it resizable and implement the resize method.

    With this method no width/height listeners are necessary to trigger a redraw. It is also no longer necessary to bind the size of the width and height to the container.

    public class ResizableCanvas extends Canvas {
    
    @Override
    public double minHeight(double width)
    {
        return 64;
    }
    
    @Override
    public double maxHeight(double width)
    {
        return 1000;
    }
    
    @Override
    public double prefHeight(double width)
    {
        return minHeight(width);
    }
    
    @Override
    public double minWidth(double height)
    {
        return 0;
    }
    
    @Override
    public double maxWidth(double height)
    {
        return 10000;
    }
    
    @Override
    public boolean isResizable()
    {
        return true;
    }
    
    @Override
    public void resize(double width, double height)
    {
        super.setWidth(width);
        super.setHeight(height);
        <paint>
    }
    
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