How to detect keyboard events in SwiftUI on macOS?

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青春惊慌失措
青春惊慌失措 2020-12-09 05:19

How can I detect keyboard events in a SwiftUI view on macOS?

I want to be able to use key strokes to control items on a particular screen but it\'s not clear how I d

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  • 2020-12-09 06:11

    New in SwiftUI bundled with Xcode 12 is the commands modified, which allows us to declare key input with keyboardShortcut view modifier. You then need some way of forwarding the key inputs to your child views. Below is a solution using a Subject, but since it is not a reference type it cannot be passed using environmentObject - which is really what we wanna do, so I've made a small wrapper, conforming to ObservableObject and for conveninece Subject itself (forwarding via the subject).

    Using some additional convenience sugar methods, I can just write like this:

    .commands {
        CommandMenu("Input") {
            keyInput(.leftArrow)
            keyInput(.rightArrow)
            keyInput(.upArrow)
            keyInput(.downArrow)
            keyInput(.space)
        }
    }
    

    And forward key inputs to all subviews like this:

    .environmentObject(keyInputSubject)
    

    And then a child view, here GameView can listen to the events with onReceive, like so:

    struct GameView: View {
        
        @EnvironmentObject private var keyInputSubjectWrapper: KeyInputSubjectWrapper
        @StateObject var game: Game
            
        var body: some View {
            HStack {
                board
                info
            }.onReceive(keyInputSubjectWrapper) {
                game.keyInput($0)
            }
        }
    }
    

    The keyInput method used to declare the keys inside CommandMenu builder is just this:

    private extension ItsRainingPolygonsApp {
        func keyInput(_ key: KeyEquivalent, modifiers: EventModifiers = .none) -> some View {
            keyboardShortcut(key, sender: keyInputSubject, modifiers: modifiers)
        }
    }
    

    Full Code

    extension KeyEquivalent: Equatable {
        public static func == (lhs: Self, rhs: Self) -> Bool {
            lhs.character == rhs.character
        }
    }
    
    public typealias KeyInputSubject = PassthroughSubject<KeyEquivalent, Never>
    
    public final class KeyInputSubjectWrapper: ObservableObject, Subject {
        public func send(_ value: Output) {
            objectWillChange.send(value)
        }
        
        public func send(completion: Subscribers.Completion<Failure>) {
            objectWillChange.send(completion: completion)
        }
        
        public func send(subscription: Subscription) {
            objectWillChange.send(subscription: subscription)
        }
        
    
        public typealias ObjectWillChangePublisher = KeyInputSubject
        public let objectWillChange: ObjectWillChangePublisher
        public init(subject: ObjectWillChangePublisher = .init()) {
            objectWillChange = subject
        }
    }
    
    // MARK: Publisher Conformance
    public extension KeyInputSubjectWrapper {
        typealias Output = KeyInputSubject.Output
        typealias Failure = KeyInputSubject.Failure
        
        func receive<S>(subscriber: S) where S : Subscriber, S.Failure == Failure, S.Input == Output {
            objectWillChange.receive(subscriber: subscriber)
        }
    }
        
    
    @main
    struct ItsRainingPolygonsApp: App {
        
        private let keyInputSubject = KeyInputSubjectWrapper()
        
        var body: some Scene {
            WindowGroup {
                
                #if os(macOS)
                ContentView()
                    .frame(idealWidth: .infinity, idealHeight: .infinity)
                    .onReceive(keyInputSubject) {
                        print("Key pressed: \($0)")
                    }
                    .environmentObject(keyInputSubject)
                #else
                ContentView()
                #endif
            }
            .commands {
                CommandMenu("Input") {
                    keyInput(.leftArrow)
                    keyInput(.rightArrow)
                    keyInput(.upArrow)
                    keyInput(.downArrow)
                    keyInput(.space)
                }
            }
        }
    }
    
    private extension ItsRainingPolygonsApp {
        func keyInput(_ key: KeyEquivalent, modifiers: EventModifiers = .none) -> some View {
            keyboardShortcut(key, sender: keyInputSubject, modifiers: modifiers)
        }
    }
    
    public func keyboardShortcut<Sender, Label>(
        _ key: KeyEquivalent,
        sender: Sender,
        modifiers: EventModifiers = .none,
        @ViewBuilder label: () -> Label
    ) -> some View where Label: View, Sender: Subject, Sender.Output == KeyEquivalent {
        Button(action: { sender.send(key) }, label: label)
            .keyboardShortcut(key, modifiers: modifiers)
    }
    
    
    public func keyboardShortcut<Sender>(
        _ key: KeyEquivalent,
        sender: Sender,
        modifiers: EventModifiers = .none
    ) -> some View where Sender: Subject, Sender.Output == KeyEquivalent {
        
        guard let nameFromKey = key.name else {
            return AnyView(EmptyView())
        }
        return AnyView(keyboardShortcut(key, sender: sender, modifiers: modifiers) {
            Text("\(nameFromKey)")
        })
    }
    
    
    extension KeyEquivalent {
        var lowerCaseName: String? {
            switch self {
            case .space: return "space"
            case .clear: return "clear"
            case .delete: return "delete"
            case .deleteForward: return "delete forward"
            case .downArrow: return "down arrow"
            case .end: return "end"
            case .escape: return "escape"
            case .home: return "home"
            case .leftArrow: return "left arrow"
            case .pageDown: return "page down"
            case .pageUp: return "page up"
            case .return: return "return"
            case .rightArrow: return "right arrow"
            case .space: return "space"
            case .tab: return "tab"
            case .upArrow: return "up arrow"
            default: return nil
            }
        }
        
        var name: String? {
            lowerCaseName?.capitalizingFirstLetter()
        }
    }
    
    public extension EventModifiers {
        static let none = Self()
    }
    
    extension String {
        func capitalizingFirstLetter() -> String {
          return prefix(1).uppercased() + self.lowercased().dropFirst()
        }
    
        mutating func capitalizeFirstLetter() {
          self = self.capitalizingFirstLetter()
        }
    }
    
    extension KeyEquivalent: CustomStringConvertible {
        public var description: String {
            name ?? "\(character)"
        }
    }
    
    
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  • 2020-12-09 06:16

    There is no built-in native SwiftUI API for this, so far.

    Here is just a demo possible approach. Tested with Xcode 11.4 / macOS 10.15.4

    struct KeyEventHandling: NSViewRepresentable {
        class KeyView: NSView {
            override var acceptsFirstResponder: Bool { true }
            override func keyDown(with event: NSEvent) {
                super.keyDown(with: event)
                print(">> key \(event.charactersIgnoringModifiers ?? "")")
            }
        }
    
        func makeNSView(context: Context) -> NSView {
            let view = KeyView()
            DispatchQueue.main.async { // wait till next event cycle
                view.window?.makeFirstResponder(view)
            }
            return view
        }
    
        func updateNSView(_ nsView: NSView, context: Context) {
        }
    }
    
    struct TestKeyboardEventHandling: View {
        var body: some View {
            Text("Hello, World!")
                .background(KeyEventHandling())
        }
    }
    

    Output:

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