I have several collections of classes/structs in my app.
The class is just a class with fields
class A
{
public int somevalue;
public string some
XMLSerializer isn't hard to use. As long as your objects aren't huge, it's pretty quick. I serialize out some huge objects in a few of my apps. It takes forever and the resulting files are almost 100 megs, but they're editable should I need to tweak some stuff. Plus it doesn't matter if I add fields to my objects. The serialized files of the older version of the object still deserialize properly.. I do the serialization on a separate thread so it doesn't matter how long it takes in my case. The caveat is that your A
class has to have a constructor for XMLSerialziation to work.
Here's some working code I use to serialize/deserialize with the error handling ripped out for readibility...
private List<A> Load()
{
string file = "filepath";
List<A> listofa = new List<A>();
XmlSerializer formatter = new XmlSerializer(A.GetType());
FileStream aFile = new FileStream(file, FileMode.Open);
byte[] buffer = new byte[aFile.Length];
aFile.Read(buffer, 0, (int)aFile.Length);
MemoryStream stream = new MemoryStream(buffer);
return (List<A>)formatter.Deserialize(stream);
}
private void Save(List<A> listofa)
{
string path = "filepath";
FileStream outFile = File.Create(path);
XmlSerializer formatter = new XmlSerializer(A.GetType());
formatter.Serialize(outFile, listofa);
}