I have several collections of classes/structs in my app.
The class is just a class with fields
class A
{
public int somevalue;
public string some
There are many serializers:
Part of .net framework
3rd party:
I'd probably use a ProtoBuf Serializer if the file may be binary, and a json serializer if it needs to be plain-text.
Old topic, but I modified Tim Coker's answer above to utilize the using blocks to properly dispose of the stream objects and save only a single class instance at a time:
public static T Load<T>(string FileSpec) {
XmlSerializer formatter = new XmlSerializer(typeof(T));
using (FileStream aFile = new FileStream(FileSpec, FileMode.Open)) {
byte[] buffer = new byte[aFile.Length];
aFile.Read(buffer, 0, (int)aFile.Length);
using (MemoryStream stream = new MemoryStream(buffer)) {
return (T)formatter.Deserialize(stream);
}
}
}
public static void Save<T>(T ToSerialize, string FileSpec) {
Directory.CreateDirectory(FileSpec.Substring(0, FileSpec.LastIndexOf('\\')));
FileStream outFile = File.Create(FileSpec);
XmlSerializer formatter = new XmlSerializer(typeof(T));
formatter.Serialize(outFile, ToSerialize);
}
We can save and load objects from file in one of the following ways.
BinarySerialization,XmlSerialization,JsonSerialization
public enum Serialization
{
BinarySerialization = 1,
XmlSerialization = 2,
JsonSerialization = 3,
}
public static void SaveObjectToFile<T>(Serialization serialization, string filePath ,T objectToSave)
{
Directory.CreateDirectory(filePath.Substring(0, filePath.LastIndexOf('\\')));
using (StreamWriter writer = new StreamWriter(filePath))
{
switch (serialization)
{
case Serialization.XmlSerialization: //Object type must have a parameterless constructor
XmlSerializer formatter = new XmlSerializer(typeof(T));
//Use the [XmlIgnore] attribute to exclude a public property or variable from being written to the file.(in XML Serialization only)
formatter.Serialize(writer, objectToSave);
break;
case Serialization.JsonSerialization: //Object type must have a parameterless constructor
var contentsToWriteToFile = Newtonsoft.Json.JsonConvert.SerializeObject(objectToSave);
//[JsonIgnore] attribute to exclude a public property or variable from being written to the file.
writer.Write(contentsToWriteToFile);
break;
case Serialization.BinarySerialization:
var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
//decorate class (and all classes that it contains) with a [Serializable] attribute.Use the [NonSerialized] attribute to exclude a variable from being written to the file;
binaryFormatter.Serialize(writer.BaseStream, objectToSave);
break;
}
}
}
public static T LoadObjectToFile<T>(Serialization serialization, string filePath)
{
using (StreamReader reader = new StreamReader(filePath))
{
switch (serialization)
{
case Serialization.XmlSerialization:
XmlSerializer formatter = new XmlSerializer(typeof(T));
return (T)formatter.Deserialize(reader);
case Serialization.JsonSerialization:
var fileContents = reader.ReadToEnd();
return Newtonsoft.Json.JsonConvert.DeserializeObject<T>(fileContents);
case Serialization.BinarySerialization:
var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
return (T)binaryFormatter.Deserialize(reader.BaseStream);
default:
throw new System.ArgumentOutOfRangeException("Serialization = "+Convert.ToString(serialization));
}
}
}
I just wrote a blog post on saving an object's data to Binary, XML, or Json; well writing an object or list of objects to a file that is. Here are the functions to do it in the various formats. See my blog post for more details.
/// <summary>
/// Writes the given object instance to a binary file.
/// <para>Object type (and all child types) must be decorated with the [Serializable] attribute.</para>
/// <para>To prevent a variable from being serialized, decorate it with the [NonSerialized] attribute; cannot be applied to properties.</para>
/// </summary>
/// <typeparam name="T">The type of object being written to the XML file.</typeparam>
/// <param name="filePath">The file path to write the object instance to.</param>
/// <param name="objectToWrite">The object instance to write to the XML file.</param>
/// <param name="append">If false the file will be overwritten if it already exists. If true the contents will be appended to the file.</param>
public static void WriteToBinaryFile<T>(string filePath, T objectToWrite, bool append = false)
{
using (Stream stream = File.Open(filePath, append ? FileMode.Append : FileMode.Create))
{
var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
binaryFormatter.Serialize(stream, objectToWrite);
}
}
/// <summary>
/// Reads an object instance from a binary file.
/// </summary>
/// <typeparam name="T">The type of object to read from the XML.</typeparam>
/// <param name="filePath">The file path to read the object instance from.</param>
/// <returns>Returns a new instance of the object read from the binary file.</returns>
public static T ReadFromBinaryFile<T>(string filePath)
{
using (Stream stream = File.Open(filePath, FileMode.Open))
{
var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
return (T)binaryFormatter.Deserialize(stream);
}
}
Requires the System.Xml assembly to be included in your project.
/// <summary>
/// Writes the given object instance to an XML file.
/// <para>Only Public properties and variables will be written to the file. These can be any type though, even other classes.</para>
/// <para>If there are public properties/variables that you do not want written to the file, decorate them with the [XmlIgnore] attribute.</para>
/// <para>Object type must have a parameterless constructor.</para>
/// </summary>
/// <typeparam name="T">The type of object being written to the file.</typeparam>
/// <param name="filePath">The file path to write the object instance to.</param>
/// <param name="objectToWrite">The object instance to write to the file.</param>
/// <param name="append">If false the file will be overwritten if it already exists. If true the contents will be appended to the file.</param>
public static void WriteToXmlFile<T>(string filePath, T objectToWrite, bool append = false) where T : new()
{
TextWriter writer = null;
try
{
var serializer = new XmlSerializer(typeof(T));
writer = new StreamWriter(filePath, append);
serializer.Serialize(writer, objectToWrite);
}
finally
{
if (writer != null)
writer.Close();
}
}
/// <summary>
/// Reads an object instance from an XML file.
/// <para>Object type must have a parameterless constructor.</para>
/// </summary>
/// <typeparam name="T">The type of object to read from the file.</typeparam>
/// <param name="filePath">The file path to read the object instance from.</param>
/// <returns>Returns a new instance of the object read from the XML file.</returns>
public static T ReadFromXmlFile<T>(string filePath) where T : new()
{
TextReader reader = null;
try
{
var serializer = new XmlSerializer(typeof(T));
reader = new StreamReader(filePath);
return (T)serializer.Deserialize(reader);
}
finally
{
if (reader != null)
reader.Close();
}
}
You must include a reference to Newtonsoft.Json assembly, which can be obtained from the Json.NET NuGet Package.
/// <summary>
/// Writes the given object instance to a Json file.
/// <para>Object type must have a parameterless constructor.</para>
/// <para>Only Public properties and variables will be written to the file. These can be any type though, even other classes.</para>
/// <para>If there are public properties/variables that you do not want written to the file, decorate them with the [JsonIgnore] attribute.</para>
/// </summary>
/// <typeparam name="T">The type of object being written to the file.</typeparam>
/// <param name="filePath">The file path to write the object instance to.</param>
/// <param name="objectToWrite">The object instance to write to the file.</param>
/// <param name="append">If false the file will be overwritten if it already exists. If true the contents will be appended to the file.</param>
public static void WriteToJsonFile<T>(string filePath, T objectToWrite, bool append = false) where T : new()
{
TextWriter writer = null;
try
{
var contentsToWriteToFile = JsonConvert.SerializeObject(objectToWrite);
writer = new StreamWriter(filePath, append);
writer.Write(contentsToWriteToFile);
}
finally
{
if (writer != null)
writer.Close();
}
}
/// <summary>
/// Reads an object instance from an Json file.
/// <para>Object type must have a parameterless constructor.</para>
/// </summary>
/// <typeparam name="T">The type of object to read from the file.</typeparam>
/// <param name="filePath">The file path to read the object instance from.</param>
/// <returns>Returns a new instance of the object read from the Json file.</returns>
public static T ReadFromJsonFile<T>(string filePath) where T : new()
{
TextReader reader = null;
try
{
reader = new StreamReader(filePath);
var fileContents = reader.ReadToEnd();
return JsonConvert.DeserializeObject<T>(fileContents);
}
finally
{
if (reader != null)
reader.Close();
}
}
// Write the list of objects to a file.
WriteToXmlFile<List<A>>("C:\myObjects.txt", _myList);
// Read the list of objects from the file back into a variable.
List<A> _myList = ReadFromXmlFile<List<A>>("C:\myObjects.txt");
You can serialize your List<>
using XML serializer or Binary Serializer and save the serialized list into a file.
Later , you can read this file content and retrieve your original list.
Make your type for which you are creating list [Serializable]
I usually use the XML Serilizer, is fast, easy to implement and keep the objects in a hummand readable fashion, you can see a nice example.
You can use a binary serialization if you want a more size effective obfustated solution. (for example if you want to transmit the serialization over a network.)
EDIT: To get more control over the elements you serialize take a look of this example